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Reviews for "Witching Hour"

Beautiful game.

The sounds, graphics, backgrounds and especially the music are very nice. Sort of feels like the game would be better if you lowered her firing rate and increased the damage done per shot, so that it's a bit more than "hold down fire, swirl around".

Enjoyed the flash, nice work!

WarpZone responds:

Yeah, that's certianly one way to make the gameplay more challenging. I've had other thoughts. One early version of the game halved the player speed while shooting was going on, for example. I'd prefer to reward skill by adding things, though, like a powerup system and intra-stage scaling difficulty. Not by stripping away existing features. The game engine is fast enough to spam shots, so why not take advantage of it?

Thanks for the suggestion, though. I'll consider it as I make the final tweaks over the next few hours. It's starting to look likepowerups are the main priority, then harder overall challenge (hopefully achieved via more complex gameplay), then packing in extra content. I hope I'm getting the order right. I've only got a few hours to convince you folks to upvote this game by about .7 points.

cool game!

nice work! only minus is, of course, the preloader ;)

WarpZone responds:

You're too kind. :)

I mean it, you should be kicking my ass with suggestions. >:) This game is far from done.

good game

The game itself was good, but too easy. I neverr got damaged once. You should include more enemy variety, harder enemies, more attacks, and an upgrade system. I would like to see that in the future games if you make any.

WarpZone responds:

In the future games? Frell that. You'll be seeing it in THIS game now that I've had a few hours of sleep.

nice ^.^

fun and simpal but no story or telling of what your killing

lol

i gave it 9/10 cause of no storyline >.< i gave it 9 for Fun 3D :D