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Reviews for "Max Mesiria Chp2 RPG"

Good game, work on sound and comedy

It was much better then the last one on the fact that it was longer and more intresting. I did get stuck on one part though. On the train in the teleport room i got to the chest but i couldnt seem to get to the other side. If u could help i would be thankful.

SnailsAnimation responds:

No prob!
After you take the first teleport, the order is:
3-2-3-3
Have fun :)

Terrific job man

This was really good, I played it on another webssite and I really liked it. But i have a question why can't we get the exp and gold from the last boss? If it shows what things you got but you didn't really get it you shouldn't really put that spoils of the battle info there and just end the game.

Awesome!

Awesome game, I love it. There's barely anything that should be changed, it's just so good. I've seen console games that are worse than this. No, really! I love it. The only annoying thing is that there are gaps in my beastiary. It goes 1. Female Vehusus, 2. *Nothing*, 3. Common Vehusus, 4. *Nothing*, 5. Lost Tentacle, 6. *Nothing*, 7. Ghost Pulse, 8. Second Pulse, 9. Burn Pulse, 10. *Nothing*, 11. Skull, 12. *Nothing*, 13. Darkling, 14. *Nothing*, 15. Glow Worm. There are even gaps in the boss section...by the way, what's number 27? Is it a secret? I've only gotten to the three burn pulses in battle mode...it's really hard. :( Also, the bosses are a little too close together...if you make a complete version (please do!), perhaps you could get rid of some of the bosses. For example, perhaps you could fight a few more vehusus instead of the female, then fight the female as well as the male at the end (Maybe the female jumps into the water after you damage her halfway, then the male pops up, and you can't kill the female untill you kill the male). Just some ideas. Also, I don't really think you need the Menhir there, maybe you could make them a hard encounter later (In ch 3 maybe), because he's right after fighting the SVR...thingy. You could at least make the train tracks have encounters. I actually thought the battle music from ch 1 was better. That was too action-packed (sort of like mini-boss music), this one's too slow. Also, if you make a complete version, try to avoid the gaps in the bestiary (For example, 1. Common Vehusus, 2. Snow Bird, etc.). The boss music for the final boss is awesome. Hoping to play ch 3 soon! :D

SnailsAnimation responds:

There are gaps in the bestiary because, in the battle mode, there are stronger versions of enemies you've already met in the game. And since the bestiary is listed by "species", the stronger version of the Darklings, for instance, is number 14. Eventually we will create a walkthrought of the battle mode and put it on our website. :)

Good stuff

You have brought one of the most compelling RPG's on multiple levels. I love the corny atmosphere, the intense battles, the cute monster design, the beautiful details and the perfect set of original music. The story itself could use somewhat more depth, but I believe that is just due to the fact that we're still at the beginning. Keep up with the good work and bring us more of your joyous series!

we've got ghost pulses or spirit globes down at the farm, for some reason they like to feed off the circut breakers in the maitnence room.the farm was build on cherokee indian land so go figure.