Cute.
Well, that's the main word I gotta say for this. It seems sorta like Pokemon for Armored Core 2 lovers.
I gotta say, if that's what the goal was, it worked.
Breakin' it down;
Graphics; 9/10.
Smooth, and pretty well done. Would've been sorta nice to have a option to turn the tiles view on and off, as they wouldl'a helped me out a bit.
Style; 9/10.
The combat system was well done (I like very much that it wasn't turn based), although it was a wee bit annoying that the enemy suits could never miss whereas you suit chose the most inoppurtune times to miss. The walking was a bit choppy, and it mayhaps may have been better to just make hard-tiles and have the movement set like that, but it works either way.
Sound; 5/10.
That music pissed me off so much, so fast.
Violence; 8/10.
The explosions and effects need a bit of work, as they seem half-assed (The dude vanishes and a fireball takes his place. Oh, look, my gun is shooting paper in a graphically amazing game!) In other words, they didn't match up with the graphics.
Interactivity; 7/10.
Honestly, there wasn't near enough space to explore. The oasis seemed useless, as you could have just as easily made Stormfort come earlier. In addition the wilderness areas seemed a bit to small, and the fact that you couldn't enter a building and a town and actually walk around inside was...eh.
Humor; 0/10.
No humor here, although these suits are pretty cute.
Overall; 7/10
(Summary); You need to do something about the weapons. Other then a small amount of them (Although the high prices over at Stormfort justify that), the attack animations never change, and honestly, there is no point in the game to want, or have, to upgrade the blade weapon. It's useless compared to the ranged weapon, as even with the occasional misses and slower energy charge, the blade weapon doesn't output enough damage to match. The landscapes (I don't mean the general game this time around, I mean more the cities and etc) were a bit small, and plopping down a few misolaneious (Screw the spelling) buildings would've been nice to give an effect of a down, rather then a outpost in the middle of no where.
Now, that all said and said, it was a good game. But I still hated that fricken music.