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Reviews for "Mobile Weapon Zero"

*Yawn*

The only thing that's good about this game is the concept. Then, when you play it, you realise it's kinda like when it's christmas and you're expecting something cool, and you get a pair of socks...

The music is annoying, the sound is reasonable in places.

The idea of a massive motorised mech waddling around and walking into cafés when supposed to be killing evil things is laughable.

The battle system is rudamentary and not really very good at all.

fun but very easy

the final boss was way too easy with the meteor cannon even though I had 100 hp less than it why is ita that easy

Not what i was expecting...

I figured it would be much better. I know, games are hard to program and play, but but that was pathetic. You got me thinking this would be some ff tactics/front mission/fire emblem kind of game. I was utterly dissapointed. Not only was there an extreme lack of interactivity (point and click to move/ click to attack or run away kind of thing) but the graphics where horible and the sound was lame. Why? Let me explain...

I figured this would be a real-time strategy game, or at least a tactics sytle game. Rpg's like this are boring, overrated and overused, and they suck. The synopsis of the battles: Click attack. Click attack. Click attack. Click attack. Win. LAME. If anything, try to add some variety. Make it so the battles are interesting, not a drag. Try adding some critical hit button that allows you to give extra damage if you time it right. Make it so that you can dodge manually. Add more characters, and make it so you can do co-op attacks with partners and stuff. Things like this take a minute of programming, and they make rpgs much better.

The animation needed a major tune-up. It looked like you used a 3-D animation program and imported the files into flash. That is the worst thing you can do. Flash looks horrible with 3-D animation. It's meant for cartoony graphics, not 3-D. The graphics themselves looked fine, but the game lost my interst after my second battle.

Finally, the sound was a chore to listen to. It totally didn't match the theme of the game. It was a light-hearted army march tune, while games like these needed a more serious, dark song that suits the graphics and animation. If you've ever handled song chioce in games like i have thousands of times, you'd know what i mean when i say how this games animation and graphics did not go well with the song choice. A rule of thumb: Cartoony games with light coloured graphics and well defined games go with happier tunes, while 3-D'ish, dark, smudgy and bland graphics go with darker tunes. Your graphics were a mix between the two extremes, and therefore you would have a tougher time in song selection.

Overall, this was not the worst. I realise that you tried hard and this was one of your first sucessful games. But seriously: Never try to make a Robot RPG. When people think mobile suits, they think Gudam Seed, and they think interactivity and a good storyline. Not this. You could have easily changed it's name into Bob's adventure, changed the names of the weapons and characters, and changed the graphics, and you would have an average joe, Lame-o rpg. Give your game a sense of originality and uniquness; something that sets it apart from every other game.

My Quote: Don't bitch about my review because you either A) Suck, B) Tried to do something hard and failed, which is better than nothing (this would be yours), C) have made me your enemy, D) deserve it, E)
F) made a game that's not my type, or G) are a noob. Thankyous for your time.

My second Quote: Don't bitch about me because i gave you a bad review by: A) saying i have never made a flash animation (which i have, but not in this account, B) cursing me because you are a fag who can't take criticism (i'll haunt you with Blams and bad reviews for the rest of my life), C) complain that everyone likes your game and i don't (because i set my standards higher and try to make people work harder) or D) Blamming me or giving me Bad reviews (because i'll never make a Flash animation in this accaount). Thankyous for your time.

TylerProjects responds:

Hi, thank you so much for your feedback, it is really valued and we really mean that.

This is one of our first time doing an rpg so if many of the elements like the music and the gameplay system seemed tacked on and out of place, it is because we are still in the process of finetuning it to make it a more coherent game.

Some response about points made in your review. Yes we realise that the point-click-attack system is really linear but we are exploring options to make it interesting. The 3d animation was made to allow for faster animation creation as well lay the foundation for multiplayer gameplay far far in the future.

Yes we realise that we have a lot to work on so thats why we really appreciate your comments and critiques.

its Ok

You should add a mutiplayer one where you can fight real peolpe that plays it

Nice but borin

This game r pretty good. It havez nice stylish graphics, but this game r too borin :/

TylerProjects responds:

The gameplay will be quite different in the next version. You will get to control more characters. Hopefully this will make the gameplay more interesting. :)