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Reviews for "Mobile Weapon Zero"

I'll see you in court

I am highly sensitive to photosensitivty-related seizures and I had one while playing this. It caused me to collapse on the floor. Only later did I learn that there was a warning here, it was just well hidden. Please display the photosensitive seizure warning more prominently the next time.

Standard Flash RPG

This game has all of the elements one would expect from a Flash RPG. Pilot a character through a small virtual world, fighting against random enemies that thrust you into turn-based combat as you walk, these enemies becoming progressively more difficult the closer you get to the enemy base and the final boss. There are dozens of submissions like this, if not more, all built on the same premise.

In this particular RPG, you control an Anime-style, human-shaped mech robot who blows up enemy human and animal-shaped robots on a quest to save the world from these robots. Simple enough. Your robot uses fast and weak blade weapons, slow and powerful gun weapons, and progressively stronger armor to get the job done. Rather than "going up levels" as one does in other RPG games, this submission keeps it simple. Your robot grows stronger as you spend money on new and stronger equipment, and after each fight, you get a small amount added to your maximum health from "salvaging scraps" from your enemies.

The game was fun at first, but like all Flash RPGs, it becomes slow and monotonous fairly early in the game, requiring a player to destroy countless lookalike enemies (there are only five kinds of enemies throughout the entire game, the final boss included), simply to stockpile money and gain maximum health. The combat animation is fairly detailed, so battles progress slowly, making advancement toward some of the larger goals in the game a long and tedious affair. The graphics are good, but they get old after the 500th time you see your robot shoot something. The sound gets repetitive, too. Combat options are also fairly limited - you either fire you slow weapon, your fast and weak one, or run away. Thus, your strategic options are quite small in number, making it fairly difficult to screw up and lose without trying to do so.

It's a great pilot episode to a potential series of similar games, but I'm left wanting more options and faster gameplay.

TylerProjects responds:

Thanks! We'll try to make it more interesting, especially the combat. :)

uhhhh

i dont think this was one of your best games. but it was ok i guess one of my favorite games that u made was newgrounds vs sprites

TylerProjects responds:

??
Hmm.. I didnt make newgrounds vs sprites..... ?.?

A decent attempt at an RPG

The game is okay, but there is one thing nobody on this site seems to understand: STRATEGY does not consist of having TWO buttons to click instead of one.

There is no reason to even include two different attacks; there's no advantage to either one. Just choose a weapon type and click that button until the enemy dies. The game literally may as well just pop up a window that says "You killed X unit!" or "Oh, you died in battle," because that's how much difference what you do makes.

This was an okay attempt, though. At least everything that was there worked. Just think about adding some gameplay to the next one.

To short

Very nicely done game. It was far too short and not enough quests though. Good job over all.