At 12/22/08 10:54 PM, B4gle wrote: I mostly agree with you , except there are WAY more than 7 guns.
I know there are more than 7 guns, you're not quite getting what I'm saying. I'm saying that some of the guns feel exactly the same to me, like the Springfield, Arisaka, Kar98, and Mosin Nagant, or the SVT-40 and Gewehr.
And Nazi Zombies is awesome , what are you talking about ?? Maybe I'm going to easy on the game .. Oh well .. Modern Warfare 2 better be awesome
I dunno. I just found Zombie mode to be really boring. I guess it's because I only could play with one other person, but I just didn't find any appeal in it.
At 12/23/08 12:33 AM, HeavenDuff wrote: And you can feel the differences between the weapon, just try the two shotguns, then go try the subs, some are more accurate with a smaller clip, some have a larger clip, but more recoil and less accuracy.
Yeah, but some of the differences are way too subtle and pointless. I'm thinking Treyarch tried too hard to keep historical accuracy in their weapons.
And I did notice differences among the shotguns and subs (+ Stg44), but the others felt way too similar.
The snipers are very nice, you can decide to use scopes or bayonnets or grenade launcher, depending on what kind of sniping you want to do.
The snipers were also pretty nice, adding bayonnets was a really good idea.
Sure, they're nice, but again, they feel too similar for me (I stress this point a lot). Also, I never figured out what the bayonet did. Did it like, make knifing faster, or add range or something?
You didn't play enough on the maps, because some of them, are really nice. At first, I didn't like Cliffside and Makin, but now, I really like them. Roundhouse his cool too many camping spots, but still a fucking nice map. Upheaval is great, Seelow is nice... anyway...
Some of the maps are nice, but a number of them feel too rushed and sloppy to me, like Upheaval. Upheaval has a lot of buildings lying around, but doesn't have any sort of "path" that the devs wanted me to follow. In Chinatown (in CoD4), from the initial spawn point, there are a number of ways to go, but you can feel what the developers wanted you to do while you were going there.
Thankfully, the maps (one of my bigger complaints on multiplayer) can be fixed. I would definitely buy a map pack if they spent time on making it balanced and putting in some sort of 'flow' or 'path,' instead of trying to make it cool.
But I think I'll give it another chance to redeem itself, and I'd give Treyarch one more chance to make a great game if they ever do get on board again.