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Innermike
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Response to The Flash 'Reg' Lounge 2013-04-02 17:26:42 Reply

At 4/2/13 01:23 PM, 4urentertainment wrote: None of those gamespot, IGN, kotaku or big press sites ever came down to GDC Play, which was kind of disappointing, but we did get some attention:

www.venturebeat.com/2013/03/29/two-kids-made-my-favorite-gam e-at-gdc-concerned-joe/

Be sure to invite me round to your mansion after you release it.

Also they wrote Confused Joe at one point, which made me wonder if you guys had some sort of spin off in the works ha


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Response to The Flash 'Reg' Lounge 2013-04-02 19:34:53 Reply

I wish I could have gone to GDC. sounds fun! I really need to finish my flash game. Im now working with C++ using SDL/OpenGL after getting bored in my C++ data structures class. I made a brick breaker game just to get into it.

On a side note did any of you every buy on of those small boxes of slim jims that contain 15 or so slim jims?? And how long do they last you? I cannot get them to last day!


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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-04-02 20:29:30 Reply

At 4/2/13 01:23 PM, 4urentertainment wrote:: It was actually a really..overwhelming experience. I think I've met more people in 4 days than I have during my whole life. It was very exhausting, but I feel it was very much worth it. Once I recovered a bit, I found it be a very awesome experience.


The most surreal part was seeing all those people I've known for years as merely usernames on a screen, in real life. And to actually meet people in real life who played the flash version of Concerned Joe.

I'll be writing up a more in-depth post about GDC and the whole experience soon either on my newspost or on the concerned joe blog, or both.

None of those gamespot, IGN, kotaku or big press sites ever came down to GDC Play, which was kind of disappointing, but we did get some attention:

www.venturebeat.com/2013/03/29/two-kids-made-my-favorite-gam e-at-gdc-concerned-joe/

And these guys are making a movie about indie games, and they filmed us for a bit.

We were recording people playing Joe with a webcam, so we'll have a timelapse soon-ish as well.

Congrats, 4ur! Hope your game turns out well.

Sam
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Response to The Flash 'Reg' Lounge 2013-04-03 05:29:17 Reply

Why is there no DotA 2 crew/club/thread?

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Response to The Flash 'Reg' Lounge 2013-04-03 14:23:54 Reply

As a small update to NeuroPulse, the visuals look pretty much the exact same like they did, but I did start working on the soundtrack!
Let me know what you guys think :)

Track 1
Track 2

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Response to The Flash 'Reg' Lounge 2013-04-03 16:28:00 Reply

At 4/3/13 02:23 PM, PSvils wrote: As a small update to NeuroPulse, the visuals look pretty much the exact same like they did, but I did start working on the soundtrack!
Let me know what you guys think :)

Track 1
Track 2

1) The soundcloud embedded thingy is really cool.

2) What's the description of NeuroPulse or a link to it? From the music, I can image a dingy, dimly lit factory or warehouse. Probably zombies considering it's you. Lighting effects giving the game the proper ambiance.

At 4/3/13 05:29 AM, Sam wrote: Why is there no DotA 2 crew/club/thread?

You do it. I'm scared of making threads in other forums...I'm not familiar with the mods, and it'd hurt my feelings if my thread got locked for some dumb reason :'(

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Response to The Flash 'Reg' Lounge 2013-04-03 16:53:12 Reply

At 4/3/13 04:28 PM, MSGhero wrote: 1) The soundcloud embedded thingy is really cool.

:o Just noticed it myself!

2) What's the description of NeuroPulse or a link to it? From the music, I can image a dingy, dimly lit factory or warehouse. Probably zombies considering it's you. Lighting effects giving the game the proper ambiance.

Surprisingly, you're wrong! :P

I decided to take a break from shooters, and focus on thinking of a somewhat simple and new core gameplay, and then expand on that.

NeuroPulse is somewhere between an RTS and a puzzle game. The map consists of nodes, that work sort of like a neural network - each node has an energy threshold, when that threshold is reached, it discharges it's energy to all nearby nodes. Certain nodes naturally increase in energy.
Anywho, so the player can build buildings around nodes to take energy from passing pulses, and add stuff to the pulses to send things between nodes. Attacking works by overheating a node, which basically means continuously sending lots of energy to it until it can't handle it anymore and blows up the enemy player's buildings, allowing you to capture it/build on it.

That's it in a nutshell, not sure if you understood that :D Hopefully we'll have a playable alpha demo quite soon, and we'll do some screen capping etc.

But I'm REALLY glad that the music gave you those feelings :) we want a really industrial and cold/mechanical feel to the game. A minimalistic/abstract universe and stuff, because that makes us not need an artist!

P.

btw, shhh, top secret! ^^^ :S

I have a line up of game ideas that are based around the concept of the player doing things in an environment that's beyond his control, or at least he's not able to directly control his environment, making him need to adapt to it, rather than making the environment adapt to him.
MSGhero
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Response to The Flash 'Reg' Lounge 2013-04-03 18:12:53 Reply

That sounds really cool. Can't wait :D

Meanwhile, my game is getting wrecked in beta testing. Aside from things that could/should be changed, it freezes sometimes, and I have no idea why. Entering and exiting a menu works fine until bam, doesn't work. Enemy attacks work fine until bam, TweenLite.delayedCall just straight up doesn't run and it crashes. I assume it's from trying to removeChild textfields that aren't there anymore, but there's no reason it should run more than once. Oh well...

But I'm REALLY glad that the music gave you those feelings :) we want a really industrial and cold/mechanical feel to the game. A minimalistic/abstract universe and stuff, because that makes us not need an artist!

Take note, @InnerMike

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Response to The Flash 'Reg' Lounge 2013-04-03 21:37:21 Reply

At 4/3/13 06:12 PM, MSGhero wrote: Take note, @InnerMike

I'll be sure to do that thanks.

The Flash 'Reg' Lounge


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Response to The Flash 'Reg' Lounge 2013-04-03 22:22:03 Reply

At 4/3/13 09:37 PM, Innermike wrote: I'll be sure to do that thanks.

dat House.


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MSGhero
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Response to The Flash 'Reg' Lounge 2013-04-04 19:43:06 Reply

So it turns out in FD

trace("2:stuff");

outputs "stuff" in the warning message color ("3:" makes it the error color, I assume there's one for blue). I started having a panic attack wondering why the debugger was shouting at me for this one basic line of code. Turns out it's just a FD thing, the string itself is normal.

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Response to The Flash 'Reg' Lounge 2013-04-04 20:05:53 Reply

At 4/4/13 07:43 PM, MSGhero wrote: So it turns out in FD

trace("2:stuff");

outputs "stuff" in the warning message color ("3:" makes it the error color, I assume there's one for blue). I started having a panic attack wondering why the debugger was shouting at me for this one basic line of code. Turns out it's just a FD thing, the string itself is normal.

yeah, I found that out pretty quickly. That's how I used to separate numbers in trace logs. Now I use a dash and two spaces.


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Response to The Flash 'Reg' Lounge 2013-04-04 22:28:51 Reply

At 4/4/13 07:43 PM, MSGhero wrote: So it turns out in FD

trace("2:stuff");

outputs "stuff" in the warning message color ("3:" makes it the error color, I assume there's one for blue). I started having a panic attack wondering why the debugger was shouting at me for this one basic line of code. Turns out it's just a FD thing, the string itself is normal.

Really? I thought that only worked for FlashConnect.trace. It's great to know that it works on plain old trace as well!

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Response to The Flash 'Reg' Lounge 2013-04-05 08:56:33 Reply

At 3/27/13 05:50 PM, Rustygames wrote: Congrats :D
Where did you travel to? Where are you working now?

I grew up a bit and went into the big bad world of work, which doesn't leave a whole lot of time for the fun little flash stuff I do on the side :(

Not working anywhere at the mo, looking though. Am as skint now as i've ever been in my life, so not the most fun position to be in. I just wanna get a bar job that way I can keep animating (how I wanna) on the side.

Been all over actually ha, just got back from Mainland Europe, went Amsterdam, Berlin, Budapest, Prague, Krakow, Vienna. Check it! - http://www.youtube.com/watch?v=0XmkAUyxckQ . Not as much travelling as Luis but im on his coat tail.

Are you working in the industry?


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FlyingColours
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Response to The Flash 'Reg' Lounge 2013-04-06 02:01:40 Reply

Has anyone here considered using AS to make custom visualisations for AP entries? That way, programmers can animate and submit to the movies portal too.

PSvils
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Response to The Flash 'Reg' Lounge 2013-04-06 16:18:48 Reply

At 4/6/13 02:01 AM, FlyingColours wrote: Has anyone here considered using AS to make custom visualisations for AP entries? That way, programmers can animate and submit to the movies portal too.

Erm, you mean music videos?

there are many
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Response to The Flash 'Reg' Lounge 2013-04-06 21:08:16 Reply

At 4/6/13 04:18 PM, PSvils wrote:
At 4/6/13 02:01 AM, FlyingColours wrote: Has anyone here considered using AS to make custom visualisations for AP entries? That way, programmers can animate and submit to the movies portal too.
Erm, you mean music videos?

there are many

Well, not just music videos because they're generated with code and, unlike most music videos, aren't that silly.

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Response to The Flash 'Reg' Lounge 2013-04-07 18:39:15 Reply

At 4/6/13 09:08 PM, FlyingColours wrote: Well, not just music videos because they're generated with code and, unlike most music videos, aren't that silly.

a visualization?
There's tons, and they're easy to make with AS3.


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Response to The Flash 'Reg' Lounge 2013-04-07 18:43:39 Reply

bioshock infinite:

nice plot, presentation, production values, music, and setting. enjoyable

shitty gameplay, shoot the same 3 enemies for the entire game, tons of spots where you cant progress unless you kill every one (and there's always a few hiding), weird minor "moral choices" that pop up only a couple of times in the game and don't really effect anything, unbalanced vigors (used crows only for the entire game), only 1 track of battle music, used for every single fight in the game, only a couple of actual characters in the game (bioshock 1 had a lot of them that you would meet throughout exploring rapture, B:I only has like... 2 or 3), holding only 2 guns at a time means I just used the same one the whole game instead of switching them around a lot like I did in bioshock 1.

and yet everyone is like "omg best game ever GOTY so good". It was enjoyable... but the gameplay really got in the way of that sometimes.

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Response to The Flash 'Reg' Lounge 2013-04-07 20:00:22 Reply

At 4/7/13 06:43 PM, Glaiel-Gamer wrote: bioshock infinite:
Opinionz

I agree with most of what you said, I think the mechanics aren't as good as the original, didn't feel like Comstock was a very good (or very present) villain either I only felt driven to continue by my interest in Elizabeth, the ending had a hearty helping of fan-service and to me at least it's like 50% of what I liked about what is a mostly forgettable, albeit pretty shooting gallery, seriously I think it's one of the better endings in a game (plot-holes considered) I got a vibe from it reminiscent of The Machinist.

Dunno, I had more fun with Dishonored gameplay wise, I expected Infinite to be similar but better I guess? A fusion of the two would be more of a GOTY contender for me. Although lately I've had a bit of a bias against longer games, ever since I got around to playing Uncharted 3 which I think is a masterstroke in pacing and wraps up in 6 hours I've kind of felt like every narrative driven game should take a lesson from it, even though U3 itself doesn't have the most compelling story.

Ignore me, I know nothing about video games, I play like 6 a year
PS I can't stress enough how much I loved the ending. THAT IS ALL.

nobody

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Response to The Flash 'Reg' Lounge 2013-04-07 20:13:56 Reply

At 4/7/13 06:43 PM, Glaiel-Gamer wrote: bioshock infinite:
Opinionz

I agree with most of what you said, I think the mechanics aren't as good as the original, didn't feel like Comstock was a very good (or very present) villain either I only felt driven to continue by my interest in Elizabeth, the ending had a hearty helping of fan-service and to me at least it's like 50% of what I liked about what is a mostly forgettable, albeit pretty shooting gallery, seriously I think it's one of the better endings in a game (plot-holes considered) I got a vibe from it reminiscent of The Machinist.

Dunno, I had more fun with Dishonored gameplay wise, I expected Infinite to be similar but better I guess? A fusion of the two would be more of a GOTY contender for me. Although lately I've had a bit of a bias against longer games, ever since I got around to playing Uncharted 3 which I think is a masterstroke in pacing and wraps up in 6 hours I've kind of felt like every narrative driven game should take a lesson from it, even though U3 itself doesn't have the most compelling story.

Ignore me, I know nothing about video games, I play like 6 a year
PS I can't stress enough how much I loved the ending. THAT IS ALL.

nobody

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Response to The Flash 'Reg' Lounge 2013-04-07 22:43:42 Reply

The double-post was for effect :P

So, apparently there's a FB account with the name "We Know The Secrets of The Federal Reserve" which my friends have taken a liking to.
I took a quick look at it and figured out pretty quickly that it's a bunch of overblown conspiracy theories based on small portions of truth.

unfortunately, my friends seem to take it as absolute fact. I remember these people as having above-average intelligence, what in the hell happened?


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Response to The Flash 'Reg' Lounge 2013-04-07 22:49:12 Reply

At 4/7/13 10:43 PM, egg82 wrote: unfortunately, my friends seem to take it as absolute fact. I remember these people as having above-average intelligence, what in the hell happened?

Drugs.

or a lack of DotA

This class that was a huge time sink (we spent 12 hours one day in studio) is finally almost over. One final report to do for Wed, and it's finally actually over. I'm gonna have so much free time, it'll be glorious. One of the guys who judged the big competition took this class a few years ago, and he said it remains one of the most stressful things he's ever done.

egg82
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Response to The Flash 'Reg' Lounge 2013-04-07 22:49:57 Reply

also, these make me angry 3:<


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Response to The Flash 'Reg' Lounge 2013-04-08 15:59:38 Reply

At 4/7/13 10:49 PM, egg82 wrote: also, these make me angry 3:<

Not as bad as "Blah blah blah cancer. Like if you hate cancer, ignore if you suck the devil's D"


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Response to The Flash 'Reg' Lounge 2013-04-08 18:10:03 Reply

Hey guys, if anybody knows a thing or two about web coding i'm all ears (please).

Also would appreciate some feedback on me portfolio site. Here's the link TomGameson.co.uk ( & this if you like )

Ta :)


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Response to The Flash 'Reg' Lounge 2013-04-09 01:45:56 Reply

I'm going to rage -.-'

been working with openGL on android for school projects, and i'm trying to get a 1px by 1px square to render out. Seems simple, right? Apparently not.

I have a constructor that takes four values. X, Y, with, and height.
Putting in 0, 0, 1, 1 will give me a square that goes from the center to the top right corner.

I figured "alright, must be an axis thing. 0, 0 is at the center and 1, 1 is at the edge of the screen"
Tried 0.5 in all values, got a full screen of square.
Tried dividing by screen width, same thing, etc etc. So far, everything i've tried has resulted in a full screen square, no square, or that weird square.


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Response to The Flash 'Reg' Lounge 2013-04-09 04:32:51 Reply

At 4/7/13 10:49 PM, egg82 wrote: also, these make me angry 3:<

more like keep going train, and while you're at it enter the facebook dimension status and run over ALL the comments.

opinionz
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Response to The Flash 'Reg' Lounge 2013-04-09 13:36:26 Reply

At 4/9/13 01:45 AM, egg82 wrote: Tried dividing by screen width, same thing, etc etc. So far, everything i've tried has resulted in a full screen square, no square, or that weird square.

you need to use glOrtho to set up your coordinate system

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Response to The Flash 'Reg' Lounge 2013-04-09 15:24:03 Reply

At 4/5/13 08:56 AM, Mogly wrote:
At 3/27/13 05:50 PM, Rustygames wrote: Congrats :D
Where did you travel to? Where are you working now?

I grew up a bit and went into the big bad world of work, which doesn't leave a whole lot of time for the fun little flash stuff I do on the side :(
Not working anywhere at the mo, looking though. Am as skint now as i've ever been in my life, so not the most fun position to be in. I just wanna get a bar job that way I can keep animating (how I wanna) on the side.

Been all over actually ha, just got back from Mainland Europe, went Amsterdam, Berlin, Budapest, Prague, Krakow, Vienna. Check it! - http://www.youtube.com/watch?v=0XmkAUyxckQ . Not as much travelling as Luis but im on his coat tail.

Are you working in the industry?

Sorry I saw this and forgot to reply until now, apologies; sounds like you had quite the trip!

I'm working in gambling at the moment, making blackjack, roulette, slots machines etc. Flash / HTML5.

Where about's in England are you based?


- Matt, Rustyarcade.com