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nitokov
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Response to The Flash 'Reg' Lounge 2013-06-11 06:51:18 Reply

At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.

to get hacked?


RangeError: Error #1125: The index 4 is out of range 4.

4urentertainment
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Response to The Flash 'Reg' Lounge 2013-06-11 08:29:55 Reply

At 6/10/13 11:59 PM, egg82 wrote:
At 6/10/13 11:00 PM, MSGhero wrote: There's a hacked version of the game on arcadeprehacks. Should I care? It's gotten me like 4000 views, but idk what the site is.
there will ALWAYS be hacked/cracked versions of any game that gets even mildly popular. Don't worry about it, client-side stuff is always vulnerable. Plus, the more you push, the harder they'll resist. Which could be a good marketing strategy, come to think about it.

They're actually a pretty swell bunch of people. If you contact them they will gladly remove the game. They also deliberately remove leaderboards so that people playing the hacked version won't get higher scores than people playing the normal version. They also leave any ads/sponsor branding.

Of course they're also getting a free custom version of the game that other sites usually pay for in the form of a "non-exclusive" license, but eh.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-06-11 09:09:32 Reply

At 6/11/13 06:51 AM, nitokov wrote:
At 6/11/13 04:29 AM, FlyingColours wrote: Thanks, egg, you just gave me another unattainable goal.
to get hacked?

Yeah, since it means my game has got 'mildly popular'. :P

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-11 15:25:45 Reply

Cool quite a lot of my games are on that hack site. It's nice to see someone enjoyed them enough to bother hacking them :)


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-11 18:58:11 Reply

can someone punch me. Why on earth i didn't make my asset library class static?


RangeError: Error #1125: The index 4 is out of range 4.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-11 22:27:16 Reply

It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.

Organized game dev, fuck yeah
Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-12 06:58:06 Reply

At 6/11/13 06:58 PM, nitokov wrote: can someone punch me. Why on earth i didn't make my asset library class static?

ha nice


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-12 11:48:05 Reply

At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah

so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling


RangeError: Error #1125: The index 4 is out of range 4.

Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-12 14:49:56 Reply

At 6/12/13 11:48 AM, nitokov wrote:
At 6/11/13 10:27 PM, MSGhero wrote: It's like a trigger now. "I guess this won't be a small game anymore" -> save, close FD, draw out on paper the game and the states and managers needed for game flow.
Organized game dev, fuck yeah
so i thought that i was making game, and i made 70% done and realized that last 30 will be pain in the ass to implement using current code, so i scraped that and start all over, in 2 weeks i rewrote whole game which i was working 6-7 weeks. and now i know what prototyping is :D I should have scrap it way earlier, but now everything i whant to implement is sooo smooth and it gives me that great feeling

Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC


- Matt, Rustyarcade.com

nitokov
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Response to The Flash 'Reg' Lounge 2013-06-12 15:45:43 Reply

At 6/12/13 02:49 PM, Rustygames wrote: Out of interest which framework (if any) were you using? I've been in the situation in the past where that has happened until I switched to using PureMVC

paper and pen, not proud. I was looking for good software but... ill check that out


RangeError: Error #1125: The index 4 is out of range 4.

Mattster
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Response to The Flash 'Reg' Lounge 2013-06-12 19:02:19 Reply

GAMEJAMMMMM

This Jam sounds like it will be refreshing.

MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-12 19:17:57 Reply

At 6/12/13 07:02 PM, Mattster wrote: GAMEJAMMMMM

This Jam sounds like it will be refreshing.

@Toast game jam poke

For a bullet hellish game, assuming shooting is automatic, would you guys prefer mouse or keyboard movement (no wasd)? If keyboard, would you be fine with navigating menus and a shop with the arrow keys as well? If mouse, would you want your speed limited (player moves toward the mouse at 5px/sec or something) or to track the mouse exactly (continuous collision detection to avoid skipping over things)?

I just want to avoid switching between the mouse and arrow keys a lot, and I know non-wasd is a turnoff for some people.

egg82
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Response to The Flash 'Reg' Lounge 2013-06-12 21:59:10 Reply

I'm starting to regret signing up for Zoosk.
"Hey, look at this pretty girl we found for you! BUUUUUTTTTT you can't communicate with her in any way unless you pay us $20 a month. Have fun!"
So. Many. E-mails.

I'm also lonely :(

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egg82
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Response to The Flash 'Reg' Lounge 2013-06-12 22:28:36 Reply

also: WHAT?!


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PSvils
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Response to The Flash 'Reg' Lounge 2013-06-13 00:40:31 Reply

Noice! I'm totally in the Jam.

I shall be brandishing a game engine I've been working on...using your own preexisting stuff is allowed, yeah?

PSvils
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Response to The Flash 'Reg' Lounge 2013-06-13 00:47:39 Reply

At 6/13/13 12:40 AM, PSvils wrote: I shall be brandishing a game engine I've been working on

Yeah nevermind.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-06-13 02:20:30 Reply

I'm totally joining this one!

Game Jam + MWC... looks like work!
FlyingColours
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Response to The Flash 'Reg' Lounge 2013-06-13 02:21:44 Reply

I'm totally joining this one!

Game Jam + MWC... looks like work!
Rustygames
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Response to The Flash 'Reg' Lounge 2013-06-13 07:32:03 Reply

At 6/12/13 09:59 PM, egg82 wrote: I'm starting to regret signing up for Zoosk.
"Hey, look at this pretty girl we found for you! BUUUUUTTTTT you can't communicate with her in any way unless you pay us $20 a month. Have fun!"
So. Many. E-mails.
I'm also lonely :(

They're usually fake too. I thought you were quite young Egg, can't you just hit the bars? ;)


- Matt, Rustyarcade.com

MrRandomist
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Response to The Flash 'Reg' Lounge 2013-06-13 11:20:30 Reply

At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:

http://gamewebcomic.com/?id=all&start=26&end=30

you've gone crazy. although i enjoyed the last one =3

Gimmick
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Response to The Flash 'Reg' Lounge 2013-06-13 11:43:59 Reply

At 6/11/13 01:31 AM, Glaiel-Gamer wrote: E3 in a nutsack:

http://gamewebcomic.com/?id=all&start=26&end=30

Just read through all of them.
Didn't regret it.


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egg82
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Response to The Flash 'Reg' Lounge 2013-06-13 12:03:12 Reply

At 6/13/13 07:32 AM, Rustygames wrote: They're usually fake too. I thought you were quite young Egg, can't you just hit the bars? ;)

a little TOO young for that, yet. I'll be 21 the beginning of October.


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egg82
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Response to The Flash 'Reg' Lounge 2013-06-14 13:13:42 Reply

Am I missing the Steam summer sales? Just got this for $7


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Glaiel-Gamer
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Response to The Flash 'Reg' Lounge 2013-06-14 14:42:23 Reply

After a week of coding the animation shit for my swf renderer without really being able to test it (it's full of a million interlocking systems that all depend on each other), I tested it last night for the first time. And it worked on the first time.

And its so fast

sample interface at the moment:

initialization:

swf::SWFDecoder decoder("../../test.swf");
decoder.decode();

instantiating a movieclip

glaiel::swf::DisplayObject* myClip = glaiel::swf::Dictionary::findSprite("test3")->createDisplayObject();

update / rendering the movieclip

myClip->update(); 
myClip->render();
MSGhero
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Response to The Flash 'Reg' Lounge 2013-06-14 18:54:52 Reply

Jeez now I'm being told we're getting kicked out of the house for that weekend...so happy the jam is longer than a weekend. Maybe Austin and Tom heard my pleas.

FlyingColours
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Response to The Flash 'Reg' Lounge 2013-06-14 21:17:59 Reply

With such a large programmer:artist ratio in the team-finding thread, I may not be able to find people an artist for this...

egg82
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Response to The Flash 'Reg' Lounge 2013-06-15 19:45:57 Reply

Ported a couple of my classes over to Java for use in this mod-thing, decided to make a quick speed test to see how long it takes to generate numbers via the modified Blum-Blum-Shub.

100,000 operations at 50 operations per batch (game tick, with speed increased to 17ms)

2013-06-15 17:38:39 [INFO] [STDOUT] PRNG.secure() results: 0.0006099999882280827ms

This isn't counting the amount of time it takes to check remaining byte info and grab the original seed it uses from random.org (fallback to java.security.SecureRandom)

Three cheers for the Flash/Java reg lounge? xD

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Response to The Flash 'Reg' Lounge 2013-06-16 03:45:39 Reply

Man, can artists really only think of brawler type games?

While there aren't a lot of submissions, and not all of them are like this, it's a bit disappointing that these are supposed to be screenshots that are inspiring/new...and half of them are just 2 dudes facing each other with health bars on top...

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Response to The Flash 'Reg' Lounge 2013-06-16 05:38:18 Reply

So yeah my only gripe about the game jam is that it's two weeks. I'm guessing Austin got tired of all the assholes who constantly flame him about "making developers make crappy rushed games" and wanted to try to make it longer. Those players who complain really just don't get the point of a game jam.

So then I realized just because it's 2 weeks, you don't have to work for 2 weeks. So then I felt happy.

At 6/16/13 03:45 AM, PSvils wrote: Man, can artists really only think of brawler type games?

While there aren't a lot of submissions, and not all of them are like this, it's a bit disappointing that these are supposed to be screenshots that are inspiring/new...and half of them are just 2 dudes facing each other with health bars on top...

I have a lot of faith in the artists of NG. The good submissions of any contest usually come in towards the end. And I think there will be two kinds of artists/submissions here. Artists who have never been involved in making a game before, but love to draw, and are ecstatic about the idea of having their art come to life in such a way, and artists who are partly game designers that know how games work and will make interesting concepts for fun games. I think there's a place for both in this contest.

Something like this for example, looks very interesting, but also makes me think multiple people may end up making the same game.

I think Austinbreed did this, or got it from somewhere, either way, it's not in the art portal but would be fucking awesome as a game. "The Vultures Drinking Game"

egg82
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Response to The Flash 'Reg' Lounge 2013-06-16 12:22:32 Reply

At 6/16/13 05:38 AM, 4urentertainment wrote: So then I realized just because it's 2 weeks, you don't have to work for 2 weeks. So then I felt happy.

So when's this thing start, again?
I've been busy getting sunburned and bleeding all summer and didn't think i'd have the time to fully participate in a jam, but since it's a full two weeks, I might (plus some other unexpected circumstances that've opened up my schedule some)


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