At 5/6/10 08:43 PM, Balazeal wrote:
At 5/6/10 03:02 PM, ArmouredGRIFFON wrote:
It doesn't play like a 'proper' Halo Game anymore. It's revolutionised but too revolutionised. The gameplay mechanics are far too different to the other Halo's, listened to the fans my ass.
A proper Halo game? What's a proper Halo game? Which game didn't come with at least some major changes to the engine formula(oh wait, ODST did, but that was mediocre)? From Halo to Halo 2 came vehicle boarding, destructible vehicles, online play, and the BR (hitscan menace that put most other weapons to shame). Halo 2 to Halo 3 brought Forge, Co-Op, Theater, and Equipment. Then there was ODST, which a lot of people felt disappointing. Why? Because there wasn't much change. It played almost exactly like Halo 3 did. Halo Reach brings a lot of changes, many of which aren't quite fine tuned yet, but that of course, is the entire purpose of the Beta, to fine-tune things. People seem to come to the Beta thinking it's a preview, a demo, when it's really mostly for testing things.
The way the character moves. It doesn't work for me. People who have gotten used to the way the previous games played out cannot apply anything that they were previously good at.
It appears they've shunned there 'hardcore players' gaming audience for jetpacks and health kits. Some of the changes are nice but I frankly disagree - especially with a single shot BR, what happened to four shot?!
Disagreed, if anything the 'hardcore players' should enjoy these changes. I'll just go ahead and assume that the 'hardcore players' are the ones obsessed with skill and technical perfection. If anything, changes like adding jetpacks and such should cater that audience. Armour Abilities and Health Kits add a whole new dimension of gameplay to Reach, one that'll demand much more tactically of the hardcore players. Same thing with the DMR, the one shot replacement to the BR. Truly hardcore players should rejoice; with reticule bloom the DMR can't be spammed in the same way the BR was. It'll actually take user skill and judgment to use the weapon properly. I'll admit that right now I agree that it's currently a bit underpowered and that at times the reticule bloom can be a bit much, but nothing in the Beta is written in stone(sticky trip mine from Halo 3 Beta anyone?)
But its not a whole new dimension within the Health Kits. It's a completely different game. It's more COD-ish then anything the previous Halo Games (with online multiplayer were). As I said before the ODST's or what ever you play as don't move around like they did in Halo 1, 2, or 3. I believe it's to suit the sprint function. And the BR was never spammed, it's a four shot strafe that you need to aim for (where it's a 7 shot in the body). Have you ever played against hardcore players? Some guys can take on 3 good players BR-ing him at once and he'd strafe them all and four shot them all. It was never a matter of simply getting the BR to go red and spraying the head. It takes far more skill then that. In fact the BR is one of, if not the most the most skilful weapons I have ever seen playing any game, and I'd hardly call the Active Camo a tactical advantage considering how rediculously effective it is as a tactic that requires no logical dictation to use at all.
It's that feeling of being untouchable, I believe it's a very important element that should take time to master.
If you allow for reticule bloom that comes too easily then it just (game) physically restricts the amount of players you can take on at once. The tactical and strategic element of any game is a different part of the gameplay that allows for itself, even in games like Halo Wars where it appears you can only spam counter-units when it comes to a stalemate point in the game, they're way's you can outsmart your opponent, by carefully surveying the situation before you work through a well thought out plan. Games like Halo 3 had tactical elements which weren't built into the game development, it comes with having balanced maps automatically. It makes people think, rather than simply deploying a jetpack or hiding in the corner of the room waiting for an assassination. I do not consider any form of camping in Halo 3, a tactic. It's more desperation and can be dealt with - and I feel it is what Halo Reach will come to.
People don't always play for fun, some people play to win, and it is this community who will exploit every bastard overpowered thing in the game (often by hiding) until it is reduced to a series of easy to grab, no skill required kills.
I'll have you know I play games quite casually, but in a serious manner. I'm not a hardcore gamer, not am I opinionated, I just have that gut feeling and seem to know what to come to expect from this community after 6 years of working with it.
Right now as the Reach Beta is, it's a bit inaccessible compared to the previous Halo games, but I kinda like the new changes. Historically Bungie's been pretty good, so for now I'll just keep on playing the Beta with an open mind.
I've been put off it, and although the game doesn't suit my opinion, it probably suits yours. We have the right to express our virtues and that is how I intend to do so.
Just thought I'd put it out there. Halo Reach Is Shit
Strong opinions I see. You know, aside from posting on the BBS, you can give your feedback right to
Bungie if you'd like.
That was just me being disappointed with the game mechanics. It's a let down for the serious Halo 3 players, not by the amount of changes, but by the extremeness of the changes themselves. I suppose I was hoping for the same game, new graphics, new elements, but not a complete mechanical makeover.