This isn't a "casual platformer". This is a high precision auto-scroller. The precision needed makes a lot of the levels more frustrating than fun. I completed the game hoping it would get better at some point, but I just found myself not having fun because of how tight the tolerances were on so many jumps. Z should make you stand still instead of back dashing. The sword attack shouldn't have a lunge built into it. The sword should also either have a much faster swing speed or you should just get rid of the 2 health enemies. Figuring out that those enemies just require this stupid z+c double smash is just another annoyance. If the levels had been designed so you'd have to tag the 2 health enemies once, reset your pathing with them, and then hit them again, that'd be different.