Not too shabby! It's not the most complicated game in the world and can be beaten rather quickly, but overall it felt like a nice short and sweet autoscroller adventure that does a pretty decent job at keeping things interesting by slowly escalating the challenge and introducing new mechanics/obstacles, and has a cute lil twist at the end.
While the game is mostly smooth, there were a few oddities that stuck out to me. For example, I found it very odd that enemies don't respawn when you die, especially when pig enemies do get their health back if you don't finish them off before dying. Speaking of pigs, aka the enemies that take two hits to die, I found them to be a rather disappointing addition to the mechanics as they just felt awkward and annoying to deal with by slashing/backdashing, especially since the dash slides you forward which usually ends up killing you. I was also confused by the wind graphics in the final levels: I thought it was gonna shake things up by pushing you around and having to adjust your movements based on where the wind was blowing, but it looks like it was just window dressing and not actually doing anything?
It was a bit rough and could've used a bit more meat on its bones, but it felt decent overall, like a great game jam entry or a first public project by a new developer. Nice work!