This is poorly executed. The way you can lock yourself out of the entire wing, and thus never assemble to key, just kind of sucks. The combat is awkward. The looped wind in the background grows rapidly annoying over time. The scratched out map might have worked if the map was complicated enough to cause confusion once you could not see it anymore. But one or two looks at it, and you've pretty much got the lay of the land. The game technically does function. The idea of being the "next" adventurer in as dungeon, so the loot is all gone, was clever. This was tedious, and not much fun.