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Reviews for "Forgotten Dungeon"

I admire your effort. I like what you did with the Gameboy but for your sake, I would remove it. It's too small and makes games harder to play when you can't see.

after a few minutes suddenly started running poorly. Still, I like the *idea* of it, even if it turns out not to work on my computer (not sure if because potato, browser, or game, tbh).

very nice art and sound but not very fun, mechanically.

the GB aesthetic was cool

i don't know how you're expecting people to easily read the control description key graphics in the description btw. especially the esc key. it's completely minuscule.

if you're developing on a 640x480 display that's understandable. i and most others are on a slightly higher resolution though (3840x2160)

Interesting concept; you're beating a dungeon that appears to have been looted of all items except collectibles and the boss key pieces, which suggests that the boss didn't need to be beaten for the sake of progression for the previous adventurer.

I think I softlocked my first attempt, as I died after activating the spike switch so that they alternate between on/off. The door that the switch also closed behind me was still closed when I respawned and returned.

I've got nostalgia now! But I've run into a bit of an issue. If you die to the spikes after activating the lever, you're not able to go back to that room again because the door is sealed off.