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Reviews for "Forgotten Dungeon"

cool, but as is typical of games that try to do the gameboy or gameboyesque frame, everything is way too small, zoomed in on the browser a ton and it's still small. just make the game normally instead of doing that cheesy nonsense. really, if you're going to go for the classic gameboy, make the game that greenish color, or at least black & white.
game works pretty good overall, but there are some small issues. I died going through a door once. there's a wall that you can partially go into but despite everything you can't do anything with it. maybe there's an item to do something there but idk. the ambient sound just stops entirely after a while. nothing to really worry about unless I die going thru a door again, just wanted to mention these things. encountered spikes, the hitbox is wack, seems to hit in front of your feet. I can cross them fine funny enough, but standing or walking near them seems buggy.

HapPie responds:

The gameboy look is an aesthetic choice meant to be retro inspired but also somewhat also modern looking, which is why there is no green filter and sprites have way more resolution. Will look into the issues you mentioned. Thanks for the feedback!

It was decent. Cool ambience & interesting idea.

Some issues and feedback:
It's possible to softlock by dying after enabling the spikes, because the door back into that room gets locked.
Enemies need to path away from doorways, it's easy to get hit by just entering a room.
The map has a pathway inaccuracy in the room directly to the right of the heal statue room.
The arrow on the map/inventory screen is stuck on pointing left.
Medals... sort of work, but inconsistently.
And the atheistic could use some work - the inconsistency in pixel resolution between the game & the frame is a bit jarring, in addition to the use of a gameboy for the frame. (think something like a gameboy advance would suit the game aesthetic more)

Medals didnt work for me. Using firefox.
Otherwise its a decent retro game. A little short but fine.
edit: for some reason it works now...

I definitely find the game quite impressive from a technical aspect (cool gameboy interface) and find the concept intriguing of going through this dead, already looted dungeon. However, all that intrigue was unable to get me to the end as I found myself getting so bored and frustrated that I couldn't continue.

It was a shame as I did want to see the ending. But between the unsatisfying combat due to the lack of feedback, wonky hitboxes that feel way too big and make it too easy to get damaged, hard to parse visuals because of the overwhelming gray palette and tiny screen, repetitive room layouts made worse by constant backtracking, lack of exciting puzzles or interesting progression since the relics don't do anything, and weird glitches like enemies spawning right on top of me, I just dropped off. I know that some of that, like the unsatisfying combat and muted soundscape, was probably intentional for the atmosphere, but I think you overdid it. Basically, I think you perhaps did too good a job at recreating a forgotten dungeon in that, well, it's forgotten for a good reason, haha!

Also I think I softlocked myself? I died in the eastern wing in a section that is now permanently locked off since the lever I hit to lock it off is within the locked-off section. I could be wrong, maybe there's another lever somewhere that can open it up, but again, the game kind of wore me down that I couldn't be bothered.

This is good. It needed more play testing thouge, my player has dissapired right after I oped my map. Spiders hang out in front of doors, leading to cheep spawn daeth.

Combat's pretty solid, I love the monster that wave there head around and that they look all ghosty. Like a foggy memory, Its Dope! I like that the iteams were made by a bunch of diffent creators.

P.S. The GameBoy interface is a nice touch.