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Reviews for "Forgotten Dungeon"

whoa, this one is cool
the player is slow and there's no music, just a low tone that loops kinda badly, sorry
gets kinda laggy and sometimes the player dude vanishes

but I love the lore here, the idea of returning to the dungeon, and then there are trinkets, are they references to something? cool tone, cool atmosphere, like the style, and of course, the GB. awesome game dude, love it

will you be updating this after the jam?
hope to see you do more games in flash, keep at it, dude!
see you next flash jam!

HapPie responds:

Hey thanks a lot! Very happy you could enjoy it despite the jankiness. I plan on expanding on the idea of exploring abandoned dungeons, but most likely next time won't be in flash anymore. Will be a very long time before I finish anything though, so stay tuned.

screen of gameplay so small ....

HapPie responds:

Did you try playing in fullscreen?

decent game. the Game Boy UI, while cool, can be really annoying. i'd suggest making it toggleable. the controls are a little janky too, but, overall, decent game.

I think there are some good ideas here but the execution is flawed.

Here's my take:

+The idea of the protagonist being thrown into an environment without a lot of context and leaving it up to the player to figure out exactly what is going on is compelling
+The Game Boy UI is neat
+The audio in the dungeon is somewhat effective gives a sense of unease
+The overall gameplay is fun

-The controls are a little rough at first on the PC
-The mobile mode on my phone (iPhone 13 Mini) is cumbersome to use, even with FireFox (specifically, I cannot attack and move at the same time and the game itself is rather small)
-The music and audio overall is too loud
-There are no sound FX cues for things like player attacks, monster attacks, damage (either to monsters or the player), picking up items, flipping levers, etc.
-The Game Boy UI takes up too much space and it makes it hard to see the game without going to full screen. (I suggest making the Game Boy UI a toggleable option for PC and mobile and, specifically for mobile mode, making the buttons outlined and transparent below the screen)
-It's not always clear what items can be picked up or not
-I'm not entirely sure about this but there may be a bug with the level design where the lever with the spikes next to it, once you flip it, closes the door so that when you die and respawn at the beginning you can no longer access that area because the only door in is blocked.

I think once the issues are tweaked this game would be really cool to come back to. :)

pretty good. noticed a glitch where occasionally when opening the map the player character disappears, softlocking the game. it'd be nice if there was a way to unlock the gate on the right path but I haven't found one in my couple of runthroughs.