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Reviews for "Voiceless (Legacy version)"

Its a really neat concept, just wishing i could pile those jumps more than two times

this is pretty poggers man

this game is to hard for its own good.diffculty is a good thing and mixing rhythm and platforming is a cool concept. but it makes the platforming feel janky and broken and slow.

the game is ok. but it's the only good thing about it the story is absurd and it would make more sense something more like going to a concert or some shit like that, and the gameplay sucks and the fourth level is unjustifiably difficult being that this game is more about calculating when to jump and when to use the boost plus I hate rhythm games.

As nice as the artwork and concept is, I don't think it is executed very well.
- Aside from the thing on the bottom, there's nothing that indicates when to press the action buttons so you are constantly looking at the bottom of the screen instead of focusing on the actual platforming.
- For rhythm games, I figured the music would help keep you on pace, but the music doesn't match up or isn't prominent enough to keep you on track. It would also help if other things in the environment match up with the music to further help keep players on beat.
- I think the appearing and disappearing boxes should have some type of indicator on when they appear and disappear.
- I came across a few glitches. The player will sometimes respawn as invisible. Also, sometimes the beat will stop coming, allowing me to just jump and dash as much as I want (keep in mind, this happened when I came down to type this and then went back up to play for a little bit).

Even if you fix all these things, I don't know how well this formula will work out. You're asking players to play in time to a beat, in a world that doesn't encourage this (the world in the game is just like a standard game world; there's nothing wrong with this, it just doesn't match the mechanic). It's more of a hinderance than a quirky mechanic of the game. While challenge is great, you never want to cross the line to where it becomes a burden you can't manage.

I still think the concept is interesting and perhaps with some experimenting, it can work. I wish you luck in your future creations.