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Reviews for "Voiceless (Legacy version)"

It's really good

I really like the idea but from what I played the notes didn't sink with the music, and the music itself was very upbeat which isn't good for earlier levels because the player is just getting their bearings. I would recommend making songs with slower tempos starting out, and using percussion instruments like drums or a triangle that stands out to give the player a clear indication of when the beats are coming. I would also recommend having the sliding yellow balls replaced with a ring that encloses on the purple circle, as the yellow balls are hard to keep track of when they just come by in a spilt second.

Cool, but sometimes there character goes invisible. This reminds me of crypt of the necrodancer but if it was a 2D platformer

It's okay.... good effort into the pixel design and music. . . .but bad level design that is tedious. . . . more like OG megaman, honestly, but still..... ugghh....

old school nintendo hard, if that's what you're going for.

If the checkpoints were more strategic, the respawn faster. . . level design more momentum based. . . or two modes . . . .momentum and this one . . .it would be better.

This is more of a hard mode game. really strict. . . I say this as some one who enjoys the megaman x series, and some from the megaman series. Steep learning curve.

I played the blonde girl until I got stuck, then used the frog girl. I got until the timed wood structure area and the final drop column until I gave up. There's almost no room for error in that level. . .

edit: finished the last (4th) level with 1.2 seconds to spare.... no special reward, no character unlocked. on the third stage I saw the sign after the finish portal. . . .it said 08, but I didn't know if it did anything when I touched it.

i swear you have to be a musician to play this . . . lotta precussion rhythm. And i wish the controls weren't so slippery, with all the precision in platforming AND rhythm.

cool