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Reviews for "GRIEVOUS"

This is a good game! first game I played on here and let me just say it's a banger. You probably don't care about my input since a game of this kind is well above my opinion, however I give this 4/5 gp5 gas masks.

AKTStudios responds:

Asbo thank you for playing! We appreciate everyone’s feedback, thank you for commenting and for the gp5 gas masks.

Great Little Shooter, Reminds Me Of Binding Of How The Artwork Is, Also Great On How You Implemented Controller, First Game In A While With That.

Have you ever found yourself playing Binding of Isaac and thinking, "You know, this game is great and all, but I'd like it better if I didn't have to play as a whinny crying little kid, and could instead drive a tank around."? Well, then this is the game for you!
It's a short little top-down action game where you go through a labyrinth room by room, defeating enemies and collecting parts to build upgrades.

Play Tips:
There is no health bar, but the green tabs circling your tank tell you how many hits it can take until it is defeated.
Returning to the first room will refill your health for free, but also respawns all enemies and their drops. You can use this to grind the first few rooms for your upgrades.
You may find a health generator room. It will refill your health at a cost of 50 parts, but doesn't respawn any enemies.

Pretty cool game that definitely feels like it could become something great! At the moment it looks to have a real solid core in terms of shooting and exploration gameplay, with an interesting variation in enemies to fight through. The primary issues I would say it is lacking in is 1) damage feedback for the player: while the player does frown when hit, it's not immediately apparent to me since my eyes are on where I'm aiming, not on my player 2) bullet sponge enemies, it felt like the game only started to get fun and fast when I got double guns, they were just too spongy at the start 3) some of the enemies I didn't like, such as the stationary pulsers, especially since they had no telegraph for their attack and its range. Game was definitely as its best when you're in a room filled with asteroids and a few of those shooty enemies: dancing through the asteroids, dodging their bullets while filling them fulla lead felt great! More cool combat scenarios like that with some story progression and bosses would be awesome! I could see it being like a metroid game where you progress by collecting upgrades and keys to fill out the map, or a roguelike like isaac where its random and you try to get as far as possible. Possibilities are endless for something with a great core like this!

Fantastic game! Love the idea, love the art design and really like the gameplay.

If I could suggest anything, maybe spacing out the upgrades so that you can't just farm them. It would also make the semi perm death a bit more punishing. Maybe instead of dead ends your labyrinth could end with specific upgrades you can buy?

My only real gripe is that it isn't longer! Keep it up holmes this shit is fo real