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Reviews for "Planets Gone Rogue!"

Dieses Computerspiel ist sehr gut! Die Medaillen sind großzugig und die Schwerigkeit ist nicht zu schlimm. Entschuldigung für meine schlechte deutsche Sprache.

I liked the idea, just didn't the fact that when you lose early in the game, it's really GAME OVER and you have to restart

OMBG responds:

Thanks for playing and giving constructive feedback!

Yes I must admit it is a bit harsh, this is why I added the "planet level" that gives you at least a bit of progress if you died during the campaign. The problem is that if you would be able to continue somehow after you have died, you wouldn't take the map screen and the scanning mechanic seriously. I tried it once during development, and I started to play the game differently (much more "aggressive") when I was able to continue after dying.
For example at the moment it is a really difficult decision if you have 30% health left and there is a quest on a half-sized red skull field. Do you take on the quest and risk starting over, or do you play it save and ignore the quest? When there was no permadeath I was much like "whatever, I can continue anyways" and started the scan without thinking much about it.

I'm currently collecting all the feedback and I will try to make best use of it to improve in this area.

these yellow things that shoot rockets suck when they attack you. these rockets should have a huge reload speed and less health.

the game suck withthem

OMBG responds:

Thanks for playing and the honest feedback! The rockets have been reported as being too powerful multiple times already, and I'm working on an update that will be released soon that addresses this.

So
Much
Text
Games must have inductive playstyles which this one has, but there should at leat be a way to skip all theese talk.

OMBG responds:

Thanks for playing, I hope you found at least some fun in the other parts of the game that don't involve lengthy dialogues. I know the tutorial contains a lot of text but it also contains very important bits of information now and then. I'm currently thinking about adding a skip button for the cutscenes in the game, maybe I can make it so that you can skip the dialogue boxes as well.
If you did not finish the tutorial because it was too much text, you can deactivate the tutorial in the options and start a new campaign right away.

Its a really interesting idea, but itss poorly executed. Artifacts are rarely worthwhile, the NO MONEY for planets that are "weaker" than you is stupid, because if they are stronger than you, you cant win. We really need a better way to heal the planet, and we need more money or cheaper weapons.

But my biggest concern, we are locked into playing one, and only one type of strategy to have ANY chance of hanging on, and thats to utilize as many shields as possible... You cant go pure offense, or even mostly offense. You have to have 2:1 shields to weapons at least, meaning battles get long, tedious, and boring.

This game is really onto something, but it needs a complete overhaul and rebalancing of the system.

OMBG responds:

Thanks for playing and adding your thoughts on the game! While I think the game is far away from being perfect, I disagree with you with some on the points you have brought up:

When I developed the game, I found that if you will get money for fighting any planet you would always pick the weakest possible planet for a fight, finishing them off one by one so you would get the most money which felt pretty much like grinding. The "money incentive line" was added to prevent this to make sure the player picks challenging battles and needs to make interesting decisions on how to proceed next.
I also experimented with the possibility of "buying" health, but it ended up like this: When the healing is cheap / affordable, the first thing you do after your planet is damaged is to heal up all the damage. As a consequence, the exploration of the galaxy map gets less "dangerous" since you don't need to fear fighting an enemy planet with only half of your health.
If the healing is expensive, it would be frustrating if you wouldn't be able to upgrade your weapons because you need to spend most of your money on health.

I also don't think that you can't win or it is possible to win with only one strategy, since other players have completed the campaign already and there are different "working" strategies mentioned in the comments.

I agree with you that the battles get boring if you have too much shields, there is an update in the works that will nerf the rocket launchers, so having less shields will become less risky.

I hope you will give it another try after the next (or future additional) updates, I will try my best to adjust the balance / the difficulty according to player feedback.