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Reviews for "Phoenotopia"

The story is interesting, the graphics are cute and stylized, and the mechanics are somewhat unique, and the soundtrack is nothing short of catchy and addicting. I do like the idea of the javelins main function being to serve as a boost in platforming sections rather than just a throwing weapon.

The controls could be a little tighter though. The combat is weird and dodging attacks is stupidly difficult if not near impossible, plus the somewhat wonky controls I mentioned earlier make the obstacle sections needlessly headache inducing.

But what I absolutely DESPISE about Phoenotopia is that it feels like the difficulty curve was a last minute thought just lazily slapped together and programmed in without thought.

Overall you have potential to make AMAZING games, just put as much thought into the programming as you do into the art and story!

Story is fairly good, but the controls suck, and not in a good way. Also, what did colorblind people ever do to you, huh? So tired of running into worms because I can't see them against a pastel background. So tired of dying over and over because of the pinball effect.

Honestly I wanted to like this game, I really did. It looks good, I really do dig the retro look that your going with and the musics kind of nice though it gets old after a while. But the combat...the combat sucks. To put it simply, it doesn't flow. IT feels like castlevania one, where I'm suppose to fight smart and use sub weapons, or the tools in this case to make up for what I can't handle with my main weapon, cause the main weapon has a lot of flaws. Unlike in castlevania though you don't have a bunch of useful sub weapons AND your standard attack is terrible. Its got wind up, a charge attack that would have been useful if I could move while charging and the range on your swing unlike the range on the vampire hunter whip from castlevania is tiny and your range only gets shorter when you attack while jumping, you pretty much have to be rubbing your tender body your opponent if you want to hit; this means that unless you have the timing down you're going to die...a lot. That's another thing, it wouldn't be so frustrating to die if dying was a slap on the wrist but you lose some of your money, which enemies drop almost never and you can only get a large amount of it through finding the few salable in the game and the odd chest, which makes money a finite resource that you really can't afford to waste. I'm not sure if what you were going for here was the idea that you are a girl who hardly ever fights, and the preferable option in her case would to be to avoid fights when necessary; but why then are there cases where I must fight? If you were going for that then there should always be a strategy that allows you to bypass fighting. But I get the feeling that, that isn't what you were going for cause there is a lot of combat and a lot of combat items that say otherwise.

TL;DR rundown:
The Graphics are nice and retro they really look good and I like them.
Music is good until it gets old.
Combat is really, really, REALLY BAD I didn't even scratch the surface of how bad it is and I could continue to go on at length about exactly how bad it is. Its like Zelda 2 meets Castlevania 1 with all of the worst aspects of both and none of the good.

A final note: this could have been reallhy good if the controls hadn't been so terrible.

I don't have the patience for this level of metroidvania myself and I consider myself a fan of the genre.

Missing elements, lack of useful flavor text.. I still don't know where to go next regardless of in-game cues or out of game help and that's not a challenge or gameplay element at this point. It's just a flaw. A lot of effort, but not exactly into making a game as much as making art, so 1.5 stars.

This was such a fun game when I played it a couple years ago, but it won't even load now.