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Reviews for "Blake Strongflank Escapes"

Very fun, simple, yet somewhat challenging little game.
The solution is usually clear- just the pulling-off of the jumps can be a little tough. The few times it's not so clear, it takes a little experimentation, which is all gooooood.
Very nice:)

almostnot responds:

I wanted to go for that, not too hard to figure out but really challenging to execute style of things. I was looking for the antidote to the very soft modern games.

Thanks for playing!

Fairly good game. I've seen the mechanic used before, but it still brought an interesting spin to it.
I'd have to agree with the comments that 509 is too hard. I recognize how it can be beaten, but the precision and sheer luck required make the hundreds of attempts needed not really worth it.
Also, I'd love to see the introduction of a wall-climbing/jump spam maneuver, which could greatly assist on some levels. I noticed on the far right floating bar of 509 that you could do this, but I was unable to replicate it anywhere else.
It was a fairly fun game, with interesting challenges, and the few kinks it has are easily fixable. I can't wait to see what you do with this.
Party On

almostnot responds:

Awesome! Thanks for playing.

I'm working on a Nightmare mode where my most difficult ideas that I rejected for this game will go. Maybe I'll tone down 509 in the main mode and add the OG 509 to this nightmare mode.

I don't think the wall climbing/jump spam move would add much to the game and I think it would break most of the puzzle and precision elements to it. It could be something that works as a temporary skill on some levels but it kind of breaks the fundamentals of how the levels are designed for the most part.

There will be a 2.0 of this game and more stuff in the future. Look forward to more comments in the future!

:D

I love games like that: simple but entertainig!
something to change? The soundtrack...

almostnot responds:

Thanks for playing!

I honestly really love the soundtrack so it's a shame you didn't like it. I was going for a Bladerunner/Fortress vibe and I think that's what I got.

What style of music would you have added in?

This game was cool and dynamic at the beginning, and I like the minimalist graphycs and the walljump controls. But this really got UNECESSARY DIFFICULTY at level 509, this was the most difficult plataformer level ever, and even more difficult than the next and last level, 510. The level 509 should be an extra level, a plus, not a normal level (and again, it wasn't even the last). A lot of players just frustrated themselves like me, and others just gave up and didn't complete your game.

almostnot responds:

Maybe I should make 510 even harder eh?

All joking aside, I will move 509 to a Nightmare World for version 2.0

Thanks for playing! :D

Very challenging game, I found myself stuck on 509, I think I know what to do I'm just having trouble doing it. I found that once i go through a level it seems surprisingly easy to go through it again, so a level select or something would be nice but doesn't seem like much of a problem if you can build some decent muscle memory.

Top marks for being difficult yet playable, and having a lot of fun interesting uses for the very simple yet solid game mechanics.
Not so much for the limited graphics and lack of save features.

Now about the story, it is just an excuse plot, which is fine because the game is focusing on the mechanics. but it is worth noting that that is an area that could use work, but with a game like this it should probably be the last thing you work on or something worked on along side the graphics.

overall a very enjoyable game, keep up the good work.