Excellent game, the dialogs can be a bit tooo long for me, but it's ok i think
Excellent game, the dialogs can be a bit tooo long for me, but it's ok i think
Oh dear old ATARI MAME glory ... glorious Ventura
Beneath all this text there is a cool puzzle. Try to ease on the words, like separating the phrases into different talk bubbles instead of dumping everything in one single load, because it was just too much too read (so I didn't read all, and just searched for the key words to know what I had to do).
I understand you wanting to develop your world through the NPCs, but you can also rely in the visual or sounds (which you did to create the atsmosphere) aspect more instead of writing blocks of texts and delivering it all at once.
(It's just that I'm writing for a game now and I'm fearful of doing that)
F to the N to the O-R-D! What's that spell? Don't ask me!
too much reading.
i love the aesthetic. i just wish it wasn't so dialog heavy.
you can communicate the same with less words. and sometimes less is more.
i can tell i would probably have loved this but i just don't have the time