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Reviews for "Mineral Rush"

This game is fun, however, it gets old very fast

addictive game I'll admit that but, I must say I'm disappointed. First of all, The upgrading of the pick doesn't show. ( doesn't change appearance when you upgrade it. ) secondly, you use a sword but, never use it. I understand what you are doing with the sword but it would make sense if you added fighting. Thirdly just get rid of regular rocks. It annoys me that I'm carrying around 344 rocks in my menu that I will never use. I mean really. Finally make the mining mini game more creative. Instead of just clicking make it so you have to move to different spots in the cave and so it give a little diversity. This game has so much potential just mess with it and you can perfect it.

Clear All Progress's warning screen is broken. "Back to Menu" button clears my data and "Clear all Progress" also clears my data but doesn't show that it did until you reload it. The only way to avoid it clearing data is to refresh the page or use NG's collapse/expand button. I'm raging at my screen right now. I've been horribly trolled after more than two hours of playing this game (oh gawd, when did it pass midnight?!).

Getting some of the rare items should be easier. I got my first sapphire within five minutes of playing, which gave me hope, but 'bout two hours later, I still haven't gotten another sapphire. I haven't gotten a dragonstone yet after more than two hours either. I don't see the purpose of being able to make dragonstone anything since by the time you could forge anything, every stat you have would be extremely high. There's really no need to get Bravery any higher than 250 anyway.

Also, it would be nice to buy a massive amount of coal or logs or smelt a massive amount of bars or sell a massive amount of whatever at the same time. I eventually grown to sell hundreds of steel bars at a time and buy thousands of coal at a time. Thankfully, I had an autoclicker that clicked ten times per second for me (which I also used during the mining scenes), but it still would have been faster and more effective to buy a set amount at a time rather than one at a time.
My last complaint: ROUND SOME NUMBERS. To the nearest tenth? Hundredth? Even thousandth would be fine, but god, the numerical places go on forever (well, not forever, but it's as bothersome as forever).

It's an enjoyable game, but some things are just too impossible. It's like trying to extend the replay value of a game with a bullsh*t achievement (ie "Hey, Beat This Game's Story Mode 500 Times!" Trophy). Add some more medals to fill in the gap. Despite playing this game for two hours, I wasn't awarded for many of the feats I reached. Medals are rewarded for things you do in the first few minutes, but not any more until hours later. One of your medals still has no winners - that's not a good sign. Also, please name your scoreboards something other than "Statboards[1-5]".

I'm too lazy to read over this review. I just want to get onto another game by now. Please pardon any errors.

Maxiecole responds:

Thanks for the comment. I will have to fix the bugs you said.
And sorry for that.

It had good athmosphere, I liked the music.

But it really needs a 10x sell/buy button!!!

And another thing. I get more damage when my defens is uppgraded?!!!!
When my defence was at about 200, i got 20 damage per hit, now at 300 defence, I get 30??!
Thats A BUG.!

Maxiecole responds:

Yeah I agree it needs a 10x sell/buy.
And you're right about the armor thing.

Fixed.

Good idea, bad execution. The rocks are worthless and just take up space, there should be something you could do with those. I like the bravery meter to go to more dangerous mines, but the pickaxe level should not determine how much you get, it should determine how your chances of getting rarer material. The coal burns up a little too fast. You should also be able to sell things back, like wood you don't need.

There should also be something telling you which stage of axe, shield and sword you have instead of just numbers because if you make a gold shield and forget and make a bronze one after, you loose your defense ability. It's a good idea, but it does need a lot more work. Right now it's just a medal collecting game. I have hopes for this so I encourage you to update it a little bit, no one wants their game to get deleted after a week to poor reviews and ratings. As it stands right now I'd give it a good solid fifty percent. (2.5/5)

Maxiecole responds:

Thanks for the comment. The "More mining level the more frequent you get ores" was my original idea. But my programming knowledge limited me.