I respect what you were doing with this, but for guys and gals like me with gnat-size attention spans, the movement of the character was more than I could handle. On the plus side, I thought the audio was a nice selection an effective at giving the feeling of not only space, but lonliness. I am a fan of this type of story, where we watch the slow unpeeling of human sanity and I feel with some added depth and new mechanics, you could have a nice piece. I won't call it a game because there were no zombies, double jumps or weapon upgrades.