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Reviews for "MOON"

where is the secret room i can't find it

Plenty of people have discussed your execution with you - some polite, some less so, so I'm going to avoid telling you what you already know, and instead focus on a critique of the story.

While your story drew influence from and retained much of the eerie atmosphere and tension present in movies such as Sunshine, it lacked much of the motivation. There's a line between something that's mysterious and something that is just plain unexplained, and unfortunately, this story fell on the latter side of said line. There were simply too many blanks for me to continue to take it entirely seriously. Instead of being engrossed an creeped out, I found myself continually asking 'wait, what?'

A mystery is a framework of facts creating the outline of one giant unknown. It's mysterious precisely because we know something about it, if not much. In this case, there was no such framework - merely a nebulous mass of disconnected facts and events. That sort of mass can work if, by the end, the reader (or player) has enough information to draw one of any number of conclusions, but in your story, there was simply not enough similar data. Let me show you what I mean.

At the start, John is lonely, but stable, but he suddenly begins to see this mysterious dead astronaut and a number of accompanying visions that are clearly hallucinatory. The first conclusion one might draw is that John was going mad from the isolation, but the sudden onset and severity of the hallucinations seems to disprove that. So, is it a disease? Is it some kind of outside force manipulating his mind? Is the reality around him actually breaking? You can see there are many possible conclusions here, but instead of providing facts that support one or more of them, the story simply stops providing new information and returns to what is already known: John is seeing things. And the moment that happens, the mystery is lost. The illusion of mystery is sustained by the game's masterful audioscape (bravo on that note) but the heart is gone.

This game exhibits a lot of merit and a lot of promise, hence the four out of five stars, but in future projects, I hope you heed the advice given to you by myself and others. You have the beginnings of something truly great here, and with a little work, you may be able to reach its full potential.

I really can't for the life of me figure out what the codes for the secret room are. Looked through the reviews, just saw 'it's not in this flash, but it's elsewhere on newgrounds'. What kind of hint am I supposed to take from that? Search off all 600000+ flash movies on newgrounds to find a password? And the later codes... Rabbit?! There are no rabbits in this game! In any case, I would just like to know what the codes are. Like, asap.

EventHorizon responds:

There are no rabbits in this game, that's why you have to dig into my past...

I was enjoying myself until i found the secret room and had to input the code's....which i had no idea what to type, but as soon as i pressed the letter "e" the game reset completely!
Everything up to that point was enjoyable but i'm not going to replay it to see the end.

if you're going to make a game use arrow keys and the mouse, rather, DON'T do that. seriously. it's really annoying to keep switching between them.

seems like an interesting story, but the controls are whacked. for this single no-brainer fatal design flaw, this gets a 0/5.