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Reviews for "Outpost:Swarm"

Very nice. This is a very addicting game that never really gets old because of the weapons you can buy in the heaven store. I only have a few problems with it, like the fact that sometimes the aliens will clip through or into the walls, and will appear as only two red dots. other then that, it's just great.

Squize responds:

Yeah, the red eyes sitting on top of the walls isn't the best thing I've ever coded.
Pleased you liked it though, thanks for taking the time to review it mate.

While LOADING ...... Click to Continue :)) I hope this game is Awesome.! ! ! #1st time

Good game overall, but I think it needs more than just a few types of monsters.

+ Fullscreen support
+ Fun time sink
+ Has an upgrades store, and it doesn't ask you to pay real cash for anything.
+ Good art style and map design
- Anti-camp should be rid of, or maybe difficulty specific. Maps are too small for no camping and it feels intrusive.
- Character movement a bit clunky

Suggestions:
1. Add options for how player movement is handled (e.g. Direction based or Compass based movement)
2. Ability to buy robotic squad members/wingmen (or hire humans) to aid you. They could even be cooled down reinforcements (for example, robot needs to recharge, then can be used for another minute or so)
3. Placeable limited ammo/use traps or turrets, possibly as additions to a deployable barricade that you buy (attaches to it, bought from a special menu in barricade) If this changes things too much, you could add it as a new game mode; "Swarm Construction" or something.

Thanks for your time into this, I love the game!

Squize responds:

Great review, thank you!
I really like the idea of a clone / droid army, in effect they would work like smart turrets ( Turrets are coming to Outpost 2, that's the most popular request after multiplayer, so yeah, they're a shoe in ), but I think they would hurt the frame rate a bit too much. Something to think about though.
I've been put off by the whole barricade thing as every zombie game seems to use them, for O2 we're thinking about trip wires instead. They'd have the same effect ( albeit a one shot one, unlike a barricade you can repair and which holds up the baddies longer ) and I think they'd be visually much nicer.
Cheers mate.

I'm not going to go in depth with this game as I have a few things on my plate.

Apparently you are not able to go to fullscreen again if you exit fullscreen while playing. A fullscreen button in-game would be nice.

Aside from that I saw no issues with the game. I prefer the way the shop looks in Lost Outpost, but that is also a different game.

Good job