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Reviews for "Wasted Colony"

I really liked the concept and execution except that you just kind of have to feel your way through it. Desperately need a tutorial for this.

Feels really good but also really needs a tutorial or at least instructions page. Please keep up the wonderful job!

the game is fun but
its really hard and i randomly lose all my survivors

This is basically, to put it lightly, a different version of Rebuild. If you want to play Rebuild without actually playing Rebuild, this is a half decent change of pace.

Whatever you do though, don't scout too far too soon, or danger to the fort will skyrocket. Start slow so your survivors can level up to handle the greater threats to come. Also, you have to build a workshop to build an entertainment room, and an entertainment room is required for a kitchen (be advised: kitchens are useless in the late game, you just have to scavenge left and right and you're set).

Traps are the key to keeping the fort safe most of the time (especially bear traps if you can afford them, but laser traps are even better), that way, you only need 1 guard until a raid comes, and can have everyone else doing something in the mean time. DO NOT respond to rescue requests (unless you're confident and have tons of guards on duty, which may not be the smartest thing), as frozz didn't give you a danger percentage of such missions.

As for rooms, you'll want up to three entertainment rooms, because mood is otherwise the hardest "resource" to get. You should arm the people working said rooms so you can switch them to guard duty in case everyone else is away when a raid comes. Storage rooms are also good so you can hold on to all the resources you are scavenging (although max storage goes up on its own after adding a floor, doing 1 turn after adding the new floor, and reloading the game, or at least it seems to happen). If you pick the Priest, the medical room is completely useless, and might be useless anyway with the other starting survivors.

Don't forget to scavenge a lot, that's how you get more weapons and armor, not just scrap and food. If you secure areas often through scavenging a lot, the game gets pretty easy (powerful weapons for everyone).

To win the game, you have to do a mission in the upper right most island. It will show a low danger level, but its a tough fight in disguise. You have to send your best guys in there 3 or 4 times, and you should kill the zombies and win the game eventually (they apparently don't regenerate the damage, and I'm not even sure you actually lose people on the mission, at least not the whole group).

In case you're wondering, these are the people you unlock after winning:

Singer (female): 0 for all weapons like the politician and 100 work. "Makes people happy."

Boxer: 100 melee, 0 with both gun types, 50 work. An alternate version of the fighter.

Chief (looks like a cow): 100 melee and work, 0 with both guns. "Able to cook."

They all "dislike commands," whatever that means, but this obviously isn't worth a replay after you win, so i don't care to find out.

P.S. There seems to be some glitch that if you leave the game after getting a generator, but you don't build a generator room and take a turn before leaving, then you can't build that generator room, so build that and spend a turn before leaving the game if you plan on finishing later.

Okay boys and girls, this is my first attempt at a strategy guide and i hope it helps you beat the game (that is, if you don't mind disappointing endings). This is the info that has helped me a lot fo far:
- if you're familiar with Sarah Northway's Rebuild series, this is NOT rebuild. it's similar, yet it's not. forget any strategies that you may apply on her game
- if you start anywhere but the left side of the map, reset the game
- pick the PRIEST, they have balanced stats but most importantly, they can HEAL, and since you don't get the first aid room till late game, you NEED the healing powers. As i observed, the priest heals people not on outside missions/guard duty
- even with the priest and/or first aid room, people WILL die and thus you WILL lose whatever equipment they carried. be prepared to handle the loss and make sure it's not devastating
- send more than 2-3 people to scavenge/recruit, else they'll bring nothing but bad news
- as someone else commented before me, don't bother responding to distress signals UNLESS, they're coming from a team you sent out OR it's part of a storymode mission (the gen guys)
- unarmed survivors dont fight, so assign them to tasks inside the base or give them a weapon. in my opinion, survivors with melee weapons are better suited for outside missions and those with ranged weapons are better suited for guard duty
- ALWAYS leave more people than needed in guard duty, you never know when the game will throw a curve ball with a distress signal you can't ignore.
- for the final mission (you'll know eventually), assign a full team with ranged weapons and nothing less
- both the game and past reviews warn you about the game becoming more dangerous with time and blocks scouted, so scavenge as much as you can before expanding.
- don't forget to expand your base! entertainment rooms are crucial in early game