Honestly, I just don't understand the thought process of some of the people who make these games. You go to all the work to do the programming and artwork (which is great btw)...but then you can't even be bothered to play-test it? Why would you throw away all that hard work?
Others have described the various problems - such as raids that come out of nowhere to end your game, no ability to sort your survivors or weapons, etc. . I'll add to that a few things:
- bad English that sometimes makes it difficult to understand what it is going on (I still don't understand what it means by "PS we helped the two guys" or whatever it says after a successful mission)
-when survivors on a mission request help you can only send people who've been assigned to guard your safehouse (even if you have other survivors idle in your base you CANNOT send them), and this is ALWAYS followed by a raid on your safehouse
-somethings seems broken with your resource display - sometimes you can't build rooms even though you seem to have enough resources?
-it would be nice to know how much food you are going through in a day
-at the end of every day you should display the overall outcome in 1 place - survivors gained/lost, food used/found, etc.
-before the battle scenes you have that great cartoon picture of the zombie/survivor clash - but you cover it up so quickly that we can't really see it! Why would you go to all the trouble of creating such a great picture if you're not going to let the player see it?