Needs a turtorial. It's the same game as the "Rebuild" series only more frantic and harder to understand. I'll stick to that series where I can relax as I play.
Needs a turtorial. It's the same game as the "Rebuild" series only more frantic and harder to understand. I'll stick to that series where I can relax as I play.
has potential. fix the damned electricity bug then we'll play the game again.
i disagree with mrsockz im already on day 17 and have found the raids quiet easy infact its a tad bit too easy and i still have no idea what the main point of the game is but it is interesting.
Through one of the reviews here I discovered a strategy that worked. I finished the game after 300 and some odd days and way to many hours to speak of. (Because I wanted to see how it would end.) Yes this game is really difficult, unless you take a snails pace like i did (Because the threat level seems to be dependent on how much area you uncovered.) its very easy to lose early on.
That said, I did like the art style and design of the menu as it was easy to use. The characters were pretty interesting too. (Take the priest. He heals EVERYONE by just being there, no first aid lab required.) Downside is again the length via difficulty, random danger jumps, confusing grammar mistakes, and not enough "Bruce Lie"
Can't say it wasn't fun at times though.
3/5
Well I really do like the game, but you need to fix the danger level bug (danger rises after building traps) and make it a little more balanced. Seems unbeatable at the moment to me after playing it for an hour or so.