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Reviews for "Uddercover"

Hahahahahaa I admit this is pretty damn creative

Sure it may not be fancy but the idea of playing as a secret agent cow who disguises himself as a normal cow (Perry the Platypus much?) is a fun idea for a fun game.

Only complaint I have ( No its not the voice acting) But it's the final level before the boss I believe as that was pretty tedious to get to the end so I quit at there npbut despite that it's a fun game

all in all good luck in the Game Jam and let's all have fun with it

I think this might be the most popular game submitted in this. I don't know if there are any contest winners, but it's an okay game for what it is. Its main strength is that it does have some original gameplay. What I didn't understand was how easy it was for you to lose. It seemed like every other second, the guy was looking at you. I wish I could have had some means of defense against him.

It would be cool to see a cow fighting like that. At least the music was good. I always appreciate it when people create so much music customized for a game. The graphics could be a lot better, though. Then again, you didn't have much time.

Not THAT Good

NoLanLabs responds:

Okay.

Its okay but the hiding and distractions fail when i try do a certain level where theres four moving dudes...

NoLanLabs responds:

you have to get the timing just right. Keep trying; it's worth it to see the end cutscene.

I understand that this was a very short time span to make the game (72 hours), but you could've worked more on art and coding...and pretty much anything other than cow jokes. Alot of people have made much better games in much less time, this game has bad art, bad animation, and isn't even that good gameplay wise. Sure, there were times when I had to really time my escapes, but it just felt boring most of the time. The acting was very good, aswell as the voice work and ESPECIALLY the music, but sound doesn't make a game. Gameplay, coding, art assets. THAT makes a game. This game has alot of potential, but it just feels like you didn't care that much about making the game and it was more of an excercise in voice work and music.