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Reviews for "My Little Dashie - Alpha"

Great story, nice game, but too short and a little bt easy, ok too easy, but please tell me when theres an update, i really like it!! its a great story and the idea is very good.

sonicmon1 responds:

http://sonicmon.deviantart.com/ <= That is where I will be hosting any future updates. The next version will be released on NewGrounds, but any small updates will be shown here.

So far, I have released the new battle engine on my DeviantART page.

this is a great game but why only are twilight and fluttershy it would be better if the other ponies get in the game with levels slightly higher for the principal characters because is a bit difficul defeat moon and is a little hard to level up and is somewhat slow and also you could put the other ponies in the story mode but it's still a great game I would like you to do other versions and more games of this type

loved it alot, very well done, but, no fullscreen?

You have a great concept of creating a game using a pokemon like style of playing.

However, there are still bugs in the game, such as not being able to be damaged by Twilight and that the enemy characters become invincible after you deplete their health to zero.

sonicmon1 responds:

I see the whole, invincible thing, as kind of like an ant fighting Hulk Hogan. There's no way it could damage him, so it's a lost cause. The whole code is getting looked at, thank you for addressing the issue.

Most of the problems and ideas that I had regarding this game have been mentioned (I only briefly skimmed the reviews.) However, one thing missing was that the "Balanced" class totally sucked. I don't know if I was supposed to, but I never got a 3rd move. Also, the main benefit of that class is bonus AP, but when it comes to the boss fight, that is not any kind of an advantage. This is because Luna counter attacks the higher AP moves. So it's kinda like shooting yourself in the foot if you use them. Especially since the Fly move always gets countered by Luna's flying move, which is quite deadly, and there's no way you'll have enough defense to survive unless you sacrifice your offense or AP, which pretty much defeats the purpose of the class.

Another thing, this must have been mentioned somewhere, but, the easiest way to beat Luna is to use tackle, which she doesn't counter, and buy AP potions. If you can beat her while only using 3 major AP potions, the economics work out and you make enough money to buy more. (The Offensive class can do this easily.) Also, assuming that Luna's counter attack uses AP, even if she countered the first blow, if you can merely survive the first blow, you could use AP potions to keep attacking. A simple solution would be to have a 1/4 AP regen after each attack. Unfortunately, at the moment I have no way to test if the game mechanics work this way.

I'd like to end with the following thought, to me, this game is more than just about fighting and building a character. If that's all it was about, I would have to have given it 1 and 1/2 stars, maybe 2, but it's also about the story and art. And those I thoroughly enjoyed. Although they may have only been intended as place holders, I liked the use of multiple art styles for the cut scenes. It gives it a certain charm, and to anyone complaining that it has too many words, wtf? This is based on a fanfiction, which means a written story, with words... yeah. >_> This should have a lot of words to read. The more the merrier, and if you really don't want to read it, other than the opening, this game has the option to skip straight to the battles. Or, you could just click quickly through them. So anyway, I look forward to the next version, which I don't see how it could come out perfectly (although possible), but I'm sure it will be great and improved upon afterwards.