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Reviews for "My Little Dashie - Alpha"

I get to do chores? Hooray!

Here are my thoughts in no particular order.

-Well, you're definitely maxing out the cute factor here.
-The style change after the battle was a little odd, but also adorable.
-When I went to battle Twilight for a second time under the Battle option, her attacks literally did NO damage. I'm not sure if this is because I leveled up or not.
-I would recommend some sort of result screen at the end of every battle to show you how much experience and money you earned, how much money you now have, how much experience you need to get to the next level, etc.
-Give a thought to trying to get some original battle music, attack animations, opening animations, pictures and fonts - really make it your own.
-I'd suggest sticking with one graphic style and developing it.
-The battle system might need a little refinement. There's nothing particularly wrong with it - you might just want to do some testing and tweaking of the mechanics, maybe get some more strategy and interactivity involved, make the AI a bit smarter, and so on. On the other hand, good job having the system catch and alert us to stat-changing abilities no longer doing anything.
-The ability to learn new attacks would be good.
-As it stands now, you could probably beat Fluttershy at only level 3, and I had to be level 9 to beat Luna.
-In the text that appears after using Stare, there's no space between the words "been" and "reduced." -You should have some roll-over text on each of the moves describing what they do.
-During the story scenes, some of the text seems to be missing.
-Try making the menu system a little prettier.
-It'd be cool if we could play with Dash in the "waiting screen."
-Once your experience exceeds 10,000, the last zero gets partially cut off.
-When I started my battle with Luna, I only had 12 AP instead of the full 18, and she attacked every time after I attacked, and then when I Defended, she didn't attack. I don't know if those are just her peculiarities or a programming problem.
-I think the picture of Twilight and Rainbow Dash sitting/laying side-by-side *may* be by a guy on deviantArt with the username "johnjoseco". It looks like his style.
-Leveling up gets kind of dull after you reach level six or seven. I'd suggest more kinds of battles, or maybe finding a way to make battles more interactive - like action events or something. Not the ones where you die if you mess up, but like the ones in the Paper Mario games - when you enter commands correctly with the right timing, the effectiveness of the attack increases. Maybe some voice overs during attacks...?
-I liked the credits song you picked.
-And of course, the story needs to be longer and all that other stuff you're probably going to take care of anyway.

So far it's looking really good. I'm interested in seeing how this turns out.

i wanna change that you can select you favorite pony like Fluttershy

sonicmon1 responds:

I would LOVE to do that, believe me, I would. But NewGrounds is very stingy about file size. If I added too many characters, BOOM! Sacrifices must be made to allow you guys to play here. I really love hosting my games on NewGrounds for the awesome API system. I'm really sorry about that.

Nice little game and I'm a massive fan of pokemon so the style was fantastic. I was a little confused at first, but all in all - an entertaining game. c:

sonicmon1 responds:

Tutorial, you say? Very well, I will get around to working on it.

I liked it! although it could use a little more back story, and the fact that you used random pictures of people irl, made this game kinda look like spam.... but other wise the whole concept is great.

Very good game. Make Rainbow Dash's best attack a Sonic Rainboom which takes up 100 AP.

Also add these stats:
Fluttershy: Level 1
Rarity: Level 3
AppleJack:Level 5
Pinkie Pie: Level 8
Twilight Sparkle: Level 12
Princess Cadance: Level 20(Boss)
Princess Luna: Level 30(Boss)
Princess Celestia: Level 40(Boss)
Night Mare Moon: Level 50(Boss)
Queen Chrysalis: Level 75(Boss)
King Sombra: Level 100(ULTIMATE BOSS)

And perhaps be able to choose who you want to have after you beat the game once. You can choose after that to keep going with RD or restart it with a new character. You can also do Sandbox mode where you get same EXP as normal but you choose what level each character is you fight. Has to be atleast half their usual level though and no limit to how high their level is.