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Reviews for "Cardinal Quest"

all about the fashionable hats

Ceinfuegos has a few good points, but I think a lot of the stuff that you did right with the game counter-balances the bad.
I like how each dungeon is set up and how each step counts as a turn for elements of strategy to use depending on which class you chose (mages zap several stat raping skills on enemies while quick charging fireballs, thieves keep invisibility skills to sneak up on enemies and rape them from behind, and fighters muscle it out through enemies without so much as a howdy doo)
The way you set up the dungeons was fun, and I could tell there was more of a focus on survival rather than buffing your character to ridiculous proportions through any sort of grinding. Then again this point is sort of defeated after you learn that deaths don't have any actual consequences until you run out of hearts rather than sending you back to the respawn point with all your items. Even if they don't lose all their lives and have to be sent back to the beginning of the game, it'd probably be enough to make the player restart on the current dungeon they're on rather than
Biggest thing that irked me was the lack of a real "final boss" battle and instead just another dungeon with buffed out minions rather than some ridiculously huge big bad to take out, especially since the Minotaur was sort of the selling point in the beginning narrative.
Anyhow, game looks nice, music kicks ass, and no bugs from what I was able to see, so I'd say it's a solid game considering I'm doing a 3rd run just so I can play all the characters. I think if you upped the difficulty and made a more potent ending, it'd be great.

I have one big issue to pick at

People who compare this to other roguelikes, you need to realise that nethack and crawl weren't made by one or two people in flash. This is a great game for what it is as long as you don't expect it to be something it's not.

Al this being said I took issue with automatic replacement and item selling in the inventory, I didn't feel in control of my character. I wasn't able to make many decisions whether good or bad, and for me that is a vital part of any roguelike.

I did however love everything about the user interface.

Also to that one guy who complained about not having a save feature, harden up, go play some slashem and then tell me how unfair this game is.

Very good.

This game is very well thought out. But it has a few flaws to it. The main one being that I have no idea what those raptor-like things are that can take you out in one hit. I just question your addition of that. Is it to add a level of difficulty to the game, because this game involves almost no skill, not that I'm complaining, I just would like to know what they were and what purpose they serve.

Fantastic game! I love the simplicity and casual feel it has compared to other roguelikes (most of which are ridiculously difficult). Although this game is still challenging, I like that it gives the player room to make a couple mistakes. The graphics and soundtrack are just excellent. Honestly, this game could be my favorite roguelike if it had a few enhancements:

*A couple of randomly placed merchants would make use of gold and loot.
*A wider variety of items and enemies could really add some depth to the game.
*An option to turn off auto-equip.
*[SPOILER] A boss battle or two would add more excitement and deeper strategy options. Especially at the end of the game (the minotaur could still escape right before defeat). [SPOILER]
*Many roguelikes have different species choices as well as deity worship. In this case, it would take away from the simplicity of the game, but it would definitely add more replay value.

Otherwise great game!

Made it in the first attempt with a wizard. Abscence of some bad guy in the end was kinda annoying, but the gameplay overall was really fun, variety of spells gave me some space for different tactics throughout the game.