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Reviews for "Cardinal Quest"

good game, sadly too easy

I played mage and on the first floor I almost 1 shot everyone. Then when I found the second fire spell I could just spam fire and run back a bit and do it again. One or two fires were enough to kill almost anyone and if I ever got swarm I could just shadow walk the spam again and heal spam etc...

Another flaw is that I spend most of my time staring at the map while moving around and only looked at the grid when I had to kill enemies (with 1 fireball) next time make a minimap in side of screen. Also many times I got an item and it just says I already got it and it was gone, gone forever... what happens to it? Why not make a shop to sell items and buy potion and stuff. Another flaw is no mana. Like I said you just have to run back and forth a bit to use your spell again and with it one or two shot enemies and you have 9 health potion and god know how many other potion stacked there is no real danger and it just gets boring.

I died once because my key got stuck and I kept running into a wall and a werewolf messed me up so bad I had to respawn and killed him with a fireball... it was quiet tragic.

Still its a fun game for a while but nothing to exiting.

The only threat to me was the chaos, because they also master the art of the fire spam. Though I just turned them into spider and was k.

Also there is no real story... sure there is something about a minotaur but you never get to see him to the very end. In fact there aren't any real bosses.

What is gold used for??? Just for points??? Why not just have a point system that gives you points every time you find loot or open a door and all the fun stuff.

3/5, 6/10

A Rogue-like in Flash - neat idea, not so great execution. To be honest, I've always adored this genre and I really appreciate projects trying to run such games on new platforms or create new possibilities ('Powder' is an excellent example). However, despite my love for Rogue-likes, I can't fully enjoy this game because of some annoying issues:
- to begin with, there isn't much customisation in the game. The we-know-better-what-you-want-to-wear system and too few items to choose from make every character option pretty much the same at higher levels. Not to mention it can get very frustrating by selling your favourite items. Yeah, thanks for deleting my +2 speed gloves and giving me +2 attack/defence ones instead, when I'm trying to create a rogue basing solely on fastness.
- Knight is actually the hardest to play at the beginning. While wizard can use the hit-and-run tactic and rogue can outrun every enemy, using deadly backstabs, warrior has to face them without any sophisticated methods, losing precious life points. Berserk doesn't help very much either.
- Some monsters are too hard to kill for melee fighters without any good spells (like speed, haste, sleep, berserk, freeze or polymorph), while magic users can easily kill them with two fireballs, shadowwalk and a teleport. A good example would be the minotaur.
- Every class can use every spell and every item. After a while, it doesn't really matter if you've started as a rogue - a few +spirit items, some deadly spells and voila, you're a wizard.
- No custom characters. I wish I could just distribute points between statistics myself and choose a starting spell on my own. Such option could be available after completing the game - if your goal is to ensure that players want to play again, I don't see any better options.
- Additional life. Come on, the rules are simple - you die, you lose! (Unless you have some kind of powerful artefact, of course.)
- Not much of a balance. Of course, I'm aware that all Rogue-likes base on randomness, but finding some spell at the beginning can make the game way too easy. Imagine having sleep, freeze and an extra shadowwalk while playing a rogue on the first floor. These things can happen.
- The coins seem to be useless. I was hoping for some kind of shop, to be honest.
- Well, it misses all these little things that make Rogue-likes climatic. Hunger, pets, darkness, various scrolls, having to identify items and so on. I understand that this is just a Flash game, but I do miss them in spite of all. I agree with some previous reviews: it's too simplified, which makes it a bit boring; especially for all these veterans that used to spend hours on such RPGs back in the old days.

To sum up, I really appreciate that you've made a Rogue-like game in Flash and I've enjoyed playing it for a while, but if you ever decide to make a sequel - make it much more complicated, as weird as it sounds. I'm sure a lot of people would enjoy this little RPG, if only it had many more possibilities.

...

not a pixel fan

Only three stars as I like what I saw th efew times I played it. ((never beat it)). But why isn't there a save function?

If there was, I would rate it higher.

Good so far. I like the old style game feel it has, but the attack system is odd, still...very enjoyable :)