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Reviews for "Cardinal Quest"

all about the fashionable hats

Ceinfuegos has a few good points, but I think a lot of the stuff that you did right with the game counter-balances the bad.
I like how each dungeon is set up and how each step counts as a turn for elements of strategy to use depending on which class you chose (mages zap several stat raping skills on enemies while quick charging fireballs, thieves keep invisibility skills to sneak up on enemies and rape them from behind, and fighters muscle it out through enemies without so much as a howdy doo)
The way you set up the dungeons was fun, and I could tell there was more of a focus on survival rather than buffing your character to ridiculous proportions through any sort of grinding. Then again this point is sort of defeated after you learn that deaths don't have any actual consequences until you run out of hearts rather than sending you back to the respawn point with all your items. Even if they don't lose all their lives and have to be sent back to the beginning of the game, it'd probably be enough to make the player restart on the current dungeon they're on rather than
Biggest thing that irked me was the lack of a real "final boss" battle and instead just another dungeon with buffed out minions rather than some ridiculously huge big bad to take out, especially since the Minotaur was sort of the selling point in the beginning narrative.
Anyhow, game looks nice, music kicks ass, and no bugs from what I was able to see, so I'd say it's a solid game considering I'm doing a 3rd run just so I can play all the characters. I think if you upped the difficulty and made a more potent ending, it'd be great.

It's fun...the first few minutes

It is a good game, but it gets a bit boring, and the fact that if you die you have to start all over again doesn't really help, I would love to see a save function then. Also not being able to choose which stats are to improve kinda sucks, and I would like to see some kind of shop, to get rid of useless stuff (at that moment) without destroying it, which erases it forever ( I think ). Farther it was a good game.

Easy to learn

And quit fun to play. Running around and killing everything :D
Also love the pixel style ^^

I have one big issue to pick at

People who compare this to other roguelikes, you need to realise that nethack and crawl weren't made by one or two people in flash. This is a great game for what it is as long as you don't expect it to be something it's not.

Al this being said I took issue with automatic replacement and item selling in the inventory, I didn't feel in control of my character. I wasn't able to make many decisions whether good or bad, and for me that is a vital part of any roguelike.

I did however love everything about the user interface.

Also to that one guy who complained about not having a save feature, harden up, go play some slashem and then tell me how unfair this game is.

Really like the fact that you can have the same spell more than once. Shadow Walk and insta kills all the way :)