00:00
00:00
Newgrounds Background Image Theme

BanoyAlbert just joined the crew!

We need you on the team, too.

Support Newgrounds and get tons of perks for just $2.99!

Create a Free Account and then..

Become a Supporter!

Reviews for "Trigger Knight"

lol tots gonna get dislike 4 this

ok over all this is a pretty good game, but there are problems. for starters enemies do to much damage at the very beginning and a random fight there could be a guy that decides to one hit you out of no where and make you startover, I truthfully really didn't want to play again but i did and got one hit by some stone golem who had half health.my other problem is that things cost to much money considering the amount you get from each battle, I undersand that it would be un fair to just give like 1000 coins for each battle but only giving about 200 is a little cheap. Also this is morely minor but unless your buying something it says not active or something even when your in a fight. again this is minor but when your running it would be nice to be able to move so you could avoid OP attacks from monsters

Randomness kills it for me-

The concept is great but as others have pointed out it definitely needs brushing up.

My favorite parts:
-art was superb. Animation is very clean and visually appealing.
-music and sound effects are superb
-the concept is good, and it's relatively fast-paced... I actually thought maybe it could be even faster paced, considering half of the "offers" you pass up

Now what I didn't like:
-the premise of this game is "split-second decisions" yet I don't see how even optimal player strategy affects the outcome of the game. Because enemy attack power and health gradually increases it is important to upgrade both attack and defense. The "soul saves" must be purchased at fixed intervals and for practical purposes so must elixers (or armor to heal). As a result the progression actually felt linear, because even if I had a "choice" to upgrade attack or defense I would likely take the other the next time around, or simply not be able to afford it. So really the "choice," while it was technically there, was in reality very constrained.
-This, coupled with the randomness, made me put it down after three runs. My decisions as a player have really no tangible effect on my success if I'm doomed to a run where a dragon just shows up and kicks my ass (and it's impossible to just "hold on to a divine sword" because then you can't heal).

My suggestion would be to add more player options. You could also make the battles "timing" based ala Super Mario RPG where attacks do more damage or you block some damage if you click at the right time. This in my view would make it a lot more interactive rather than basically just an animation of my character eventually dying.

Good, but not great

I got REALLY bored after day 30. Also, when dragons do over 3000 dmg, dont you think that is a bit much? I have full upgrades, but still.....

As I write this, I am on day 53...not even watching it anymore....

7/10 because it gets really boring - good idea and I like the music...but, I just cant get over fighting the same things over and over.

so..

a really good game.
random yes...but good.
and i hate your dragon :p

Fantastic and simple fun

The graphics were old school and decent. The dragon sprite though seems a bit familiar, not sure what game I played on here years earlier that had a similar looking dragon, maybe How to Raise a Dragon?

The sound effects seemed fitting enough but I think there could have been more variety for weapon and armor sounds rather than one sound effect being used. The music was also decent and fitting for the game.

The game play was simple and is a strategy game as well since you need to think ahead a little to survive longer, Divine Sword will help to take care of dragons with ease as they have really strong attacks even with good armor equipped.

Overall, fun game, I just recommend changing sounds if you ever do anything with this game again someday.