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Reviews for "Trigger Knight"

I really like the idea

1.For something like this, it's alright - but for a full game, I'd like to see what the gameplay would be like without the Lifespan meter. If it is kept, maybe add an option to escape.

2.Maybe the Knight could block, parry and counter based on her current weapon.

3.More inventory space, using healing items outside of battles, the attack item can be used preemptively (as in, you use it and the next creature takes the hit).

Hope all goes well with this, it's fun to play and I'd really like to see the full game.

Good game

I managed to make it to Day 20, by getting very lucky with dragons (only met two, the second one killed me because I didn't have Divine Aegis). The thing I recommend is using Armorsmiths as healing - when you upgrade your armor, your health refills itself. That means that if you're low on health, and have the money to get a new piece of armor, it really is worth it. Also, if you see Grim's Shop, get a Divine Aegis and carry it with you when you're at about Day 8 or above, because that's as soon as I've seen a dragon yet.

I do want to say something though, killing a dragon is nearly impossible unless you just happen to have a Divine Aegis on you, and if you haven't passed one yet or couldn't afford it, you're just toast.

It's Okay..

This game is fun for a while but it is mostly up to luck. You should add instructions because I died from not knowing how to use an elixir (that or I might be stupid) and the amount of gold you get is so tiny that you don't have enough to stop and fill your energy when a stop comes. Healing stops don't come often enough. Overall it's a nice game. :)

hmmmmm

basically every final fantasy without any storyline... good job!

Fun game, but it's all derived completely from luck. Kinda takes some of the fun out of it.