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Reviews for "Gyossait"

Well...

This is an interesting story, however I didn't get to far. I'm not sure if there are any other controls other than the arrow keys for movement. I found a few places to be quite impossible to pass just by jumping over to avoid enemies. That said, the overall theme of the game is very eerie and surreal. I definitely felt a foreboding sense of hopelessness, even though I only got past a a few (6-8) screens.

Great job and I'm sorry I couldn't play this thoroughly.

(maybe you could shed some light on the controls.)

Not as good as it wants to be.

It's definitely atmospheric; I love the old-style feel to it, very reminiscent to some late 80s/early 90s horror games. The graphics fit in fine, too.

My only issue is with the gameplay. Unfortunately, as this is a flash game, gameplay is everything. You can't get away with not warning us about the sudden appearance of enemies, especially if they look exactly like the sprites we've been wandering past before; I died twice before even realising what had actually hit me that first time. After that, it became a simple jump and avoid puzzle/platformer. It really could have had more, but it seemed to involved in trying to unsettle and scare, rather than actually focus on being a good game. If you make another platformer, you also need to make the main character a lot more responsive, otherwise it's just hellishly frustrating - play a couple of old-school Mario games and compare them to the movement of your character here.

Still, all the bits are there for a good game, and you certainly seem to know how to create a creepy atmosphere.

Creepy, but clunky

I liked the atmosphere, but the character was too hard to control. After the fourth time I died because it's hard to jump a short distance or because I walked off the edge of something, I decided to call it quits.

I really couldn't pick up...

No introductory with instructions, no backround story, nothing much. Just dropped onto a wierd planet, from a wierd looking open head... I really couldn't understand what the eff was just happening, and I Ragequit. Damn. that was TOO confusing.... It did have some good-freaky music, and random appearing trees, but yeah. I really didn't like the game...

We are fire for the sun

It's hard to critically analyze games that were made to be viewed as art. Granted, I think all games should be viewed as art on some level, but when a game like this comes along, where you just have no idea what the hell is going on... it makes it harder for me, the player, to fully analyze the game for what it is. The first thing I could think of when I started to play Gyossait, was that the visual style is clearly going for a more macabre style. It reminds me of Ghost n' Goblins(with pixilation), Exmortis, and a Lovecraftian Romance all compiled into one. The flixel graphics add a layer of surrealism to the stages and follows a more gothic approach. With that said, the backgrounds are uninteresting, the objects are hard to make out, and the cutscenes look decent, at best. Controls were fairly simple, though it was hard to land a few jumps here-and-there, and the music was chilling and chaotic, which totally fit the mood, until it stopped awkwardly and began to loop again. The game is relatively easy, and with unlimited continues and compatible checkpoints along the way, it's hard to not finish the game, unless you deliberately walk away and decide that the game is just not for you. It seems to me, that the strong points that this game, is style. It's story is too symbolic to be understood, and the controls and music are nothing to be blown away by, but the surreal atmosphere and the haunting imagery, along with the bone-chilling music(consisting of pipe-organs and demonic whispering) create an eerie tone that follows the player from start-to-finish, and it does a good job at keeping that feeling for the rest of the game. If you want to see what I'm talking about, or if you just want to try out a game that's totally different, then, give this one a go.

6/10