We are fire for the sun
It's hard to critically analyze games that were made to be viewed as art. Granted, I think all games should be viewed as art on some level, but when a game like this comes along, where you just have no idea what the hell is going on... it makes it harder for me, the player, to fully analyze the game for what it is. The first thing I could think of when I started to play Gyossait, was that the visual style is clearly going for a more macabre style. It reminds me of Ghost n' Goblins(with pixilation), Exmortis, and a Lovecraftian Romance all compiled into one. The flixel graphics add a layer of surrealism to the stages and follows a more gothic approach. With that said, the backgrounds are uninteresting, the objects are hard to make out, and the cutscenes look decent, at best. Controls were fairly simple, though it was hard to land a few jumps here-and-there, and the music was chilling and chaotic, which totally fit the mood, until it stopped awkwardly and began to loop again. The game is relatively easy, and with unlimited continues and compatible checkpoints along the way, it's hard to not finish the game, unless you deliberately walk away and decide that the game is just not for you. It seems to me, that the strong points that this game, is style. It's story is too symbolic to be understood, and the controls and music are nothing to be blown away by, but the surreal atmosphere and the haunting imagery, along with the bone-chilling music(consisting of pipe-organs and demonic whispering) create an eerie tone that follows the player from start-to-finish, and it does a good job at keeping that feeling for the rest of the game. If you want to see what I'm talking about, or if you just want to try out a game that's totally different, then, give this one a go.
6/10