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Reviews for "Gyossait"

Good design, but had several bad flaws

This game does have potential and I know if you were to tweak some bits and parts this game would be more than 7/10 at the least, but some of the elements in the game really did frustrate me and ruined the game for me.

This game could be a lot better if you made the controls better. In terms of gameplay, the jumping felt far too uncontrollable during flight and it did take a while to get used to. The shielding I think should be able to be used whilst in mid air because several times I ended up getting shot whilst jumping up and even though I could see what was shooting me, I couldn't do a thing about it and then had to take getting blasted back. Another thing was with the keys: although it was good to be able to go back to the place you died if you were carrying the key, there were two times where I had fallen into the spiked pits and I could not get back the key. I would prefer it if you could make the key either respawn back where it originally was or, even better, spawn around some place where the previous character died so that you could simply go back there and pick it up easily. It would save having to restart the entire game from scratch over one small thing that prevents you from progressing. In addition to this, a save system would be good... but I don't know how long/short this game is. I wish I did.

The spawning almost took too long. It was an interesting idea having those white tree-like things as spawn points and how a new little knight/demon/whatever-it-was would come down like at the beginning (seeing the older bodies of where you died was a pretty nice touch), but it felt like it dragged on for a little too long. I literally just wanted to get up and get straight back into the game ASAP. In some cases I couldn't read the text and didn't know what said what, which had me a little bit angered because I thought I wasn't able to read something that could have possibly meant something important. The scenery, even though it was well detailed, felt a bit too tight, especially with the ceilings when I was trying to jump a gap and then the character would hit the ceiling and cut the distance by about half.

On a good note, this game is very unique and interesting. The sounds used along with the images do help build a really abnormal and disturbing setting. As I said, you payed good attention to detail for an indie game plus the doomsday kind of plot made me want to play through the entire game and see what happens at the end, even if sometimes I couldn't quite get my head round what was happening in one or two cases.

Apologies for this review being a wall of text and for trying to sound professional, it's just that I was really looking forward to playing this game and it disappointed me, plus know you could make this game a lot better if you were to change and tweak some of the parts that I mentioned, it really did ruin the game for me.

Kikoshou reviewed almost everything about this.

But for me music was badly cut. It took away a lot from the atmosphere, hearing exactly where it loops. Sound was ok, what I'd expect. It's sad because in this type of game sound is really important and it could excel and add to the mood. To be honest the game needs a lot of polish. It feels like playing inside a goth kid's mind which was recently defiled by a rejected love.
"Sandwich astronaut", now that's a deep concept!
Gameplay was ok, feels right but sometimes it's not. The description of this game was more interesting than the overall experience.

O_o

What kind of game is this? I love the fact that its all dark, gothic and I love the tree. What are you exactly?

Alright...

Didn't finish it. Controls are crap. The story was looking kind of cool, but vague. However we miss that experience because controls are really bad.

---jabalias_out---

The font it uses is really bad because the N looks like an H, and the I looks like a [.

The texts are really random and metaphorical; I don't understand the story at all, but I still like it.

This game has great art, but that's pretty much all it has going for it, there's nothing else that sets it apart from other platform games. The gameplay itself was boring, but it was like a nice little movie.

I was waiting for the gameplay to get interesting, but it stayed boring and I was always hoping for it to end, but I finished it cuz I liked the art and the vague, incomprensible story. I also wished I could move faster.