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Reviews for "Gyossait"

ok i'll bite. what the hell was this game about?

i liked the game but i have absolutely no idea what its about

Amon26 responds:

So, I listened to a lot of Tom Waits (Namely The Black Rider) and had a very depressing summer wracked with disfiguring nightmares every night. I was learning how to get past some old ghosts (figuratively) and took my best shot at capturing the whole emotional experience into a game.

The plot is about Oyeatia, the god of man coming to redeem Gyossait. A goddess that made the earth. Eons ago, he made man as a gift to her however, their destructive behavior led her to cause a cataclysm that killed millions. In fury, he dashed her to pieces, burying her essence into the planet's core, out of his immortal reach.

The game begins with his self sacrifice, dying as a god, descending to the earth, reborn as a strange and endless mortal, seeking to find her at the cost of all his creation, morality and soul.

That's about it.

Excellent story, clunky gameplay

Gyossait has a suitably horrific plot line that draws you into the game instantly. I found myself scrambling to read each in-game message I came across, desperate to find some sort of sanity to the living hell that is the game's various levels.

However, I frequently experienced frustrations in the game's horrible design. I died a lot more often than I would have, due to simple jumping mistakes and glitches that pushed my character just a little bit too forward.

The 'weapon' you receive later in the game hurts more often than it helps. There are only a small amount of power-ups each level, meaning if you die too often (which was usually the case thanks to the controls) you just had to deal with it, and some puzzles would immediately become harder and damn near impossible without the 'weapon'.

The concept is wonderful, and the plot is fairly well conceived. The programming? Practically half-assed.

Okay

Pretty good game.

Splendid aesthetics, and atmosphere, however the controls are very much broken. The movement mechanics of this game are extremely floaty where even what should have been simple jumps became grueling tasks to keep my character on the platforms. This sort of movement worked well in some of the larger areas, but most of the game was spent in tight corridors. However in the larger areas there wasn't enough of the map shown to really be able to tell where you were going or if you were going to fall into oblivion.
I did enjoy the dual mechanics of choosing to either use the gun, and get there quicker, or use the shield and be more "Moral". The problem is that there was no penalty whatsoever for using the gun meaning the only reason not to use it was if you died too many times and ran out of guns. In reality you very much want to use the gun because it makes for less plat-forming so you don't have to deal with the annoying controls.
On a nit-picky note. It was sometime hard to tell which blocks you could jump on and which you couldn't. Example: there are certain squares blocks throughout the game, some silver some bronze some black, but you can only move through the black ones. On a similar note it was also hard to tell what was going to kill me and what wasn't. Most things didn't kill you, but all the flowers and normal humans (especially the ones with guns) looked like they should have but didn't.
All in all a good game, but not a great game. Scary, but wrestling with the controls breaks your immersion.

It was so awesome and the atmosphere really had me dissolved into the world of this game. I loved it, until i came up to that fucking damn wind part; I quit.