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Reviews for "Gyossait"

Awesome

So eerie, so disturbing, so fucking epic, you sir fucking rock

Ah, art games!

What's to be said of them that hasn't already?

That they're a thinly-veiled cry for attention? No.

That they're obnoxiously pretentious, and often lack anything that would make them qualify as a game-- especially fun and interesting game mechanics? Nope, someone's said that too.

Oh, I know! How about that they could be made by just about anyone, as they require very little knowledge of programming? What? Someone mentioned that earlier? Dammit!

And here I was thinking that it would be clever to say that art games are pretty much garbage and have NO right to be called games. Then, I'd give you a score of 0. Why? Well....um...trolololololololol?.... That's why.

Oh well.

But, in all seriousness. Here's my review:

For the sake of fairness, I'm going to review this as I would any other game. That means I'm going to completely ignore the vague symbolism, and whatever kind of central theme this might have and, instead, look at the actual game play mechanics and whether they work or not.

Okay, we'll start with graphics, as they are quite literally the very first thing the player sees.

I must admit, the pixel art you used at the beginning was very good, but everything afterwards was just disappointing. Your entire game consisted of different shades of 3-4 colors from what I saw (Red, white, black, and grey.), which is very depressing and drab. Everything looked bland, and if you want to keep players interested, that's not the way to do it.

Now, onto controls and such.
Your controls are never officially explained, not even in your description. First-time players will have some trouble figuring it out. That is a problem that could've easily been fixed, but wasn't.

Not only that, but platforming is pretty hit-and-miss. "Slippery" might be the word used to describe it. In my experience, jumping had a tendency to alternate between extremes. Sometimes, I nearly missed platforms, other times I overshot them completely. This isn't really a problem, but I would still tweak it a bit if I were you.

Another problem I had with the game was that there didn't seem to be any sense of progression. It just seemed that the first level went on and and on and on without end, which got boring very quick. It didn't help that the gameplay is largely repetitive (Pickup key, hit switch, open door, wash, rinse, repeat).

Other than that, everything was fine. No complaints. The creepy atmosphere was sufficiently..well....creepy. The music added to that a great deal, setting the rather dreary mood. And, on my first playthrough, that one part where you fall into the dark pit made me jump.

Final Verdict:

Slippery controls: -1

bland, visually unappealing: -1

no real sense of progression + repetitive gameplay: -2

Final score: 6/10

Gameplay killed it

I liked the atmosphere in this game, and the artwork. But it was just way too slow and at times insufferable. At one point I died and went back several minutes of long slow agonizing walking. That was the point I quit. The character's movement is horrid, and you do not get a good feel for controlling it.

it was ok

it was ok but it was long and you only get two forms of defense. sheild or gun. there was a boss in the middle but i didnt really see much of a point to it. i liked the concept and the art though. but im still not sure what the message was...

Masterpiece!

I love games like this, i've played esrthbound, world of goo, manhunt 2, portal and so on and i just love how deep mindfucking are they, this is not a exception. Unlike Silent Hill this game is not filled with freud's nightmares but actually really thrilling stuff (no penis headed boys or sexy girls trying to rape me)