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Reviews for "Alight (in dreams)"

kinda boring

its okay and boring

Great!

I really enjoyed it, I beat it 2 times even, heh. I love how the game has to do with dreams, a subject I adore. I would really want to see a sequel, with maybe a larger moveset and actual encounters with dream figures...
There's a book called "Lucid Dreaming" By Robert Waggoner.
Look it up, if you read it, and decide to make a sequel, it might help you a lot.
So again, great game :)

meh.

Honestly, there are several games out there that are just like this one. I did not find myself moved by the lacking and predictable storyline. I think very little effort was put into this game and had the controls been worked on a bit more and had some imagery rather than just text bubbles been included, this could have been much better. It was pretty much just a sob story and a pixely game shoved together. Sorry, but I think "Alight" is only deserving of a 5/10.

Powerful and touching

It's very rare to have a game affect me in such a way as this game did. I had to play all the way through just to see where it was going, and it was an emotional ride.

It's also rare to find an "art game" that has such a good gameplay mechanic behind it as well. You combined both aspects quite well.

Again, very powerful - the feelings this game triggered will no doubt stay with me all day.

Hats off to you, sir!

"Keep running"

I'm sort of disappointed in this game. I mean, it's good, REALLY good, but it has a lot of things bogging it down.

First off, let me say I in no way hate this game, it's just imperfect. The controls are too (for lack of a better word) floaty, making control imprecise, especially when using air gusts. The first jump is so weak and uses up a bit of your energy, too, its hard to ascend with, only good for the rare chances of gliding horizontally. Also, the "shadow barriers" are sort of erratic and hard to judge when one is going to hit you. More than once I've barely touched them only to die and be warped back to the start.

That's another thing: There really aren't enough checkpoints. The last level and the clock tower were real pains because if you felt a little adventurous and deviated from the path, you'd often get stuck in a dead end with little flight power to save you, die, and get booted right back to the beginning.

You obviously have a story to tell, something I REALLY love about indie games like this, so it really pains me to say that the story just isn't well told. I mean, I still got what was going on, but more reflective level layouts that reminisced about the past (like the clock tower level or the university level) would have set the more somber mood that you strive for, something that makes us think and reflect.

On the positive side, this game made me look at its levels very thoughtfully in ways I haven't before. Soon, I was thinking about the "shadow barriers" that would come when I picked up that feather. What would this gust of air be a part of? Is every flock of birds used in my return to the pedestal? What paths will the shadows lead me on? You got me thinking in a way few games have, so to that, I say Bravo.

The graphics are good and the music really reflects the "airy" feel of it all, so they get a gold star in my book. I few more pensive and quiet tunes wouldn't have hurt, though. During the clock tower level, light and dreamy music does not fit the mood.

This game made me think, something that's hard to pull off in a game, which is way it pains me not to give it a higher score. In the end, a game is about gameplay, and its gameplay is imprecise and floaty. A little more refinement on that and the story, and you'll have a gem. Otherwise, A for effort, D for execution.
7/10