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Reviews for "Tower Battle"

BOOOOOOOOOOOOOOOOOOOOOOOOOOOORING!

This is pretty boring.
I'm not sure what the tower was supposed to be but it did look like the pediment of a cathedral with a slabbed on raffinerytower. the weapons where shooting from red orbs atop of spires - why not make it arch electricity then or so. Machineguns? And green dressed soldiers? What's with all that pseudo-realism in games.
OK - the units looked kind of okay, the tower did too, but would it be possible to make it look like it does STAND SOMEWHERE. Because it's not, it's simply hovering in front of the scenery. I haven't played far enough to jusdge the ballancing of the game but such games usually tend to be a) insanely easy (aka sleeping) lateron or b)insanely unbeatable (rarely the case) and on rather rare (like really rare) occasions balanced. No judgement as said above.
The music wasn't that bad I'd say but got repititive fast.
The menu just looked plain stupid, i.e. just slabbed on. I guess I had that somewhere above ...yeah.
Slabbed together game.

Noteworthy idea: Make the screen scrollable with the damn arrowkeys for ยง$%&s sake (or the A/D keys don't really care, but mousescrolling is a REAL annoying thing).

I have to agree with the guy below me though. It's... not so challenging and/or narrative to keep one playing.

yeah....

disappointed in all of it, everything could use an update or remake

Piece of shit.

It starts on low graphics quality until you change it in the menu, and even with it in low quality as soon as I start the game it freezes and then a minute of waiting later it says theres an unresponsive script? Yeah, I don't think it's something with my computer either, flash player is up to date and everything, so...The game kinda sucks.
Menu looks okay, though, so you get a 3.

Um, no.

Let's see...

You start off every level with the same slow, terrible tower. So you get to spend five minutes watching little army men walk slowly up to your tower and slowly get shot by your tower and slowly fall to the ground and die. Slowly. And there's no speed-up button. So it's very slow. And moves slowly.

Oh, and your starting tower gets 10,000 HP. So of course it makes total sense to have two heal buttons: one that spends all of your money healing the tower, and one that heals the tower for A SINGLE POINT OF HEALTH at the cost of a single upgrade point. That's some great design!

This could have been a pretty fun, albeit not particularly interactive, game. But boy did you suck all the potential fun out of it with poor design choices.

Missing some pieces

For a towe defense game, its missing few ital components tht a good TDG needs.
1) A SPEED UP BUTTON
2) A button for priority for your wepons.
Those 2 things make this game mediocre.
But when you tack on the fact that the right side takes twice as many points to build tower (WHY?!?!?!?!), it makes it even worse. I mean, what's the purpose of making one side of the tower cost 2X as much to build a tower? Both sides are attacked at the same time, so why not it cost the same for both sides. It's not like they only attck on the left and take few waves to attack the right. That's just idiotic and makes no sense.
One last thing: Why would you ruin a nicely made background imge of a tower with a crppily drawn "power plant". It's just poorly drawn.
This game is mediocre, and another of those games that somehow crawled into daily feature.
Add a speed up button, make both sides cost the same for building, draw the power plant better, and you'll hve decent TFG. But if you ask me, I don't think this game has the potential to rise bove it'smediocraty. This will never become a "great" TDG like the gemcraft series, bloons series and cursed treasure. this genre is already filled with hlf assed and crappy TDGs. luckily ,this gme barely climbs above he crappy games, but just barely.