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Reviews for "Tower Battle"

Hmmm..

Maybe boring,but good idea. New weapons,spells can be good.

Daily Feature?

This was certainly playable but it was far from the best of your games. The really cool thing was how smooth everything played out. There wasn't an attempt to be really complciated, just a straightforward game of shooting people. I guess that didn't work in a way because it was a bit too simple. The sound isn't bad either. It's just that it can get kind of monotonous when you appear to just be shooting and blowing up the same soldiers over and over.

It was a bit hard to understand as I was not able to build turrets. I guess I'm more used to a defense game having other features. I was thinking maybe I could weaken the enemy soldiers by clicking on them, but nothing happened. At least I learned to take my mouse to the other side of the screen to see them coming. Certainly a decent effort.

good

not bad..no bugs for me..just gets old too fast...more or less that same thing over and over again.

Not a bad defense game

Its a pretty good take on a defense game but what I found made no sense was the fact that one side of the towers costed more to upgrade than the other.... Yet both sides took equal damage from the enemy..

Quite alright

A game with a somewhat relaxing pace. Graphics are fairly standard. Not stunning, but not anything to complain about (though visible defenses instead of red dots would be nice).

As others have mentioned, there's really no sense in the odd pricing of weapon slots. They should be equally priced somehow. The slots higher up seem to have lower range as well, so at some point, they may be worth less, but that may just be a personal opinion. Having weapons with lower range to knock off enemies getting too close seems to be a good idea sometimes.

I'd wish if there were a way to decide how the defenses chose targets. Currently, it looks like they will target the toughest enemies in range first. A way to toggle between weakest, strongest, closest and farthest for each slot would be a nice addition. I sometimes found it frustrating when my weapons would target the strongest enemies that took longer time to kill, leaving the weaker ones with more time to attack (especially while having machine-guns against armored units - there seems to be some sort of armor-rule).

I think it would be VERY important to stress unlocking new weapons. Unlocking a new weapon and upgrading the power plant in order to cope with the demand is both more efficient AND cheaper than sticking with the basic guns and boosting them.
This is by far the key to overcome level 2. Buy the cannon as soon as possible, and set it together with a basic gun as secondary on the right side (the gun is a backup in the beginning, since the cannon is slow. Replace with triple gun later, if you see fit). Upgrade the slots' damage by one or two, and then just pump up its fire-rate. Once fast enough, nothing will get past the splash-damage.
Place guns/triple guns on the left side against infantry, and put two'ish upgrades at fire-rate and damage.