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Reviews for "Tower Battle"

Not a bad defense game

Its a pretty good take on a defense game but what I found made no sense was the fact that one side of the towers costed more to upgrade than the other.... Yet both sides took equal damage from the enemy..

Quite alright

A game with a somewhat relaxing pace. Graphics are fairly standard. Not stunning, but not anything to complain about (though visible defenses instead of red dots would be nice).

As others have mentioned, there's really no sense in the odd pricing of weapon slots. They should be equally priced somehow. The slots higher up seem to have lower range as well, so at some point, they may be worth less, but that may just be a personal opinion. Having weapons with lower range to knock off enemies getting too close seems to be a good idea sometimes.

I'd wish if there were a way to decide how the defenses chose targets. Currently, it looks like they will target the toughest enemies in range first. A way to toggle between weakest, strongest, closest and farthest for each slot would be a nice addition. I sometimes found it frustrating when my weapons would target the strongest enemies that took longer time to kill, leaving the weaker ones with more time to attack (especially while having machine-guns against armored units - there seems to be some sort of armor-rule).

I think it would be VERY important to stress unlocking new weapons. Unlocking a new weapon and upgrading the power plant in order to cope with the demand is both more efficient AND cheaper than sticking with the basic guns and boosting them.
This is by far the key to overcome level 2. Buy the cannon as soon as possible, and set it together with a basic gun as secondary on the right side (the gun is a backup in the beginning, since the cannon is slow. Replace with triple gun later, if you see fit). Upgrade the slots' damage by one or two, and then just pump up its fire-rate. Once fast enough, nothing will get past the splash-damage.
Place guns/triple guns on the left side against infantry, and put two'ish upgrades at fire-rate and damage.

It's a good start

As far as defense games go. This one is pretty decent.
I haven't played the campaign yet. I went straight to the survival mode.

It doesn't take a lot to get a hold of the game. It's basically upgrade upgrade upgrade...and the occasional buy a weapon.
AS for survival. After wave 50. I basically was invincible. Everything was upgraded to the max and nothing could get close to the tower anymore.

Audio:
The music annoyed me. But I'm not docking any points for it. Some people might actually enjoy it.
The SFX got really deafening as you get on to more waves of enemies since your towers constantly fire again and again. I had to mute it to keep going.

Visually. It's decent as well. I like the touch of the soldiers burning after being hit by a flamethrower. The explosions were pretty good as well.
But the fact that the tower just seemed like an image that was copied and pasted onto the game was a little...it just didn't look like it was part of the game

Gameplay was easy. Didn't take too much to get a hold of, no strategy really other than upgrade as fast as you can.

Other than that. Pretty good. Keep it up

Fun

This game is fun, but if you don't upgrade correctly certain rounds can last forever.

Nice and Simple

Gets repetetive after a while, and gets laggy even on the lowest setting. I agree with most of the others, the turrets should not be differently priced, at least not for paralell ones. Also, some method of selling would be very useful.