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Reviews for "My Pet Protector 2"

okay but

is it that hard to work more on animation? and all...the game design sucks hard!

I HAZ GAMES XP

So, being a kinda game expert, and I read alot about this kind of thing. Looks like there needs to be some direction in the game. There are a TON of choices for whatever anyone wants to do. All these skills that dont lead to anything should be explained in that manner. I understand that its up to the gamer to figure out how to become a hero, but add something in there for a bit og guidance. someone wants to develop their city, help; someone wants to be great at physical combat, give them guidance. GREAT backstory and everything, but like side scorlling mario goame, point people in a general direction.

UH OH I MISSED

Here you go:
Apprentice Mage hits you for 12
UH OH I MISSED
Apprentice Mage hits you for 12
UH OH I MISSED
Apprentice Mage hits you for 12
UH OH I MISSED
Apprentice Mage hits you for 8
UH OH I MISSED
Apprentice Mage hits you for 12
I hit Apprentice Mage for 20
Apprentice Mage hits you for 12
UH OH I MISSED
Apprentice Mage hits you for 12
UH OH I MISSED
Apprentice Mage hits you for 12
You walk home, limp and bruised.

I'm literally, like overgeared for higher leveled monsters but the lower ones keep killing me because you want to make the game feel long by making every attack anything does miss, as if everyone watched the matrix ten times in a row.

The game is good, and I am a big fan of this series, but come on dude. Let me be able to hit something without getting hit 7 times beforehand. I hope all future releases will have a lower dodge chance for enemies =]

pretty good

The game is done well for the most part, except for misses. at least at the beginning, just had 11 attacks miss in a row, and the enemy did too. that's a lot of wasted time accomplishing nothing. That needs a major tweek.

Not bad

The only things that should be looked at is the miss ratio and the coding for movement. Every dungeon I keep moving and I haven't even touched the keyboard.