Grab Bag
There some aspect of this this game that are well executed and other parts which are sub average.
The major gripe I have is visual presentation and lack of constancy. Top down perspective is BORING! It offer so little for the player to see, it makes has a nasty habit of making everything look the same. If its 2d, it has to be isometric.
On some level this was known, as there lot of objects on the game map which are in something like an isometric view. Which is better, contrats. I could see where the doors were on the buildings so on. It however being mixed with the top down view makes it bleed with an amateur air that brings down any deserved or perceive quality.
The overall responsiveness was good, but walking diagonally seem to slow you down, for some apparent reason. It hampered apparent pacing of the game. The lack of cool down on attacks was also annoying, and made it hard to time actions.
The use of the Diablo item mgm. was nicely done, though if your gonna go with Blizzard game mechanics its really hard to go wrong. I think it fit the game rather nicely.
The character sheet was average and nicely impediment. The energy pool display were also nicely done, and I like the combination of a numeric and graphical representation.