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Reviews for "Shadowreign RPG"

A good, if somewhat generic RPG

Good presentation, introduction and plenty of depth offset by a cookie-cutter generic "kill foozle" RPG plot. Injecting a bit of humour or branching out from the standard Tolkein fantasy setting might serve you well. There's a lot of other cultures you can look to for influence, how about the Mayans? The ancient Persians?

As far as the graphics go, the world feels a bit sparse. Adding drop shadows to the characters might cost a bit of processing power but will add some much needed depth.

Still, an RPG is no easy thing to make and you've built a good engine there! Well done!

Djugan responds:

I really like your suggestion in regards to the fantasy setting for the game. I will certainly consider an alternate "theme" for Hands of War II (my next RPG)

My directional controls didn't work properly. :c

Fun game, but my one complaint is that the directional controls were a bit wonky. I could be walking to the right, then try to turn around and walk down or about-face to the left, and my character would just continue walking whatever direction happened to work last.

There are also a few places that you can get stuck on, because the only directions that would un-stick your character are the ones that don't work. :S

Good, but rather glitchy

I killed the end boss and the game locked up. There was a black bar over the skill bar, the boss simply disappeared, and the game just... stopped. Additionally, a previous reload from save had re-hid the last 2 columns of the map, and restored a previous killed death gate. Last but not least, one time I tried to move something inventory, my inventory got locked open because the game thought I was moving an item when I wasn't. There was no way to fix this other than refreshing the page (and losing all progress since last save.)

All in all, not bad for a quick little flash RPG. The skill tress actually complement each other pretty well, and it allows a few different builds. A bit more variety in enemies would be good however, and again, this game needs a debugging... badly.

a decent game, but flawed.

There's a number of things I didn't like about this game. First, the graphics are not bad, but they look very stiff and lifeless. the monsters are okay, but everything else is rather dull. It's better then hands of war, where this was even worse, but it still needs improvement. Related to that is the design of the world, with a lot of squares that had one purpose (mostly black gates) and became useless afterwards. It seems you know this, looking at how most of the black gates where located at places you didn't have to pass anymore, but it still made the world feel dull and empty.
Even more reason for that is the lack of any sidequests.The only npc's that weren't an enemy or directly related to the main plot where the guys with the riddles of the two guys that want some robbers killed, which is a step back from your previous game, that had a good amount of optional quests.

Other problems would be the difficulty. This game is too easy. there are plenty of strategies to use that make it possible to kill the last guy without him even touching you, and none of them are really difficult. The puzzles where easy too, the only one that had some minor difficulty was the one by the well.
The riddles where simply bad. the first one (28 days) is completely overdone, the second on (1/3 of 6 is 2) had various illogical solutions with no real reason to see which one was the right one, and the last one (marbles) was at least a somewhat real riddle, but much to easy to anybody that has once heard about probability theory...

Something unrelated with slightly bothered me, was how the people that give you quest wouldn't say anything else after you completed their quest. there weren't that many instances where they should, but I just noticed.

of course, you still made a game that implements the best characterization tree I have seen in a flash game up to now, had plenty of different enemies (although I think both archers and mages where a bit underrepresented), a plot that good enough to carry the game and various different items, it's definitely not a bad game, I just think it could have been much better.

hmm whats going on

Overall seem like a nice game.
I think the graphics are tolerable. But as people mentioned before, after re-loading the game, Character's talent bonus are no longer applied to the base stats. This problem shouldn't be there, because it is a major bug that disrupts game play. I don't think it's a hard one to fix either, just negligence maybe? Unacceptable.

Other than that, I don't have any complaint. I did not play far into the game though, for the reason mentioned above.