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Reviews for "Shadowreign RPG"

In a word, glitchy.

While the game itself is decent, your save system is glitchy enough to be considered broken. There are two major bugs that I ran across by using save/load.

1) Exploration of the final 2 columns on the map always reverts to a state where they show as never having been explored.

2) Reloading the game results in the game proceeding from the plot point at which you stopped rather than the one where the game was actually saved at. Some explanation is needed to clarify this.

As best I can tell, saving of monster data occurs whenever quest-related enemies are killed. This means that whenever you kill a quest enemy, if you revert to a save before this enemy was encountered, it *WILL NOT RESPAWN* and the game treats it as having already been killed. For instance:

I completed the quest to destroy the three death gates north of the central city, returned for the reward and thus started the quest to eliminate the army at the north gate. In order to give myself another chance at a riddle, I reloaded the game, forgetting that my last save had occurred before the three death gates were destroyed.

My stats, gold, and equipment all reverted to that point. The scout NPC told me that my quest was to destroy the three death gates. However, I was unable to claim the quest reward, even though the gates were "destroyed" from never having spawned. The reason for this? There was an army at the north gate that the game expected me to destroy--the plot point AFTER the gates. Once this was completed, the game proceeded as normal from the "army" plot point.

Story progress saved, ALL character progress lost. Harmless, unless you count the fact that you can and will lose quest rewards this way. (Shadowslayer equipment, I'm looking at you.)

Nice effort, but it's badly in need of fixing.

Not bad but I don't like it

is not the game to be bad ( indeed it shows to have a lot of hard work on it) but I'm used to play the Bleezard RPG, and although there are a lot of fre 3D RPG on the net, that's why flash RPG are never good enough for me.

Besides, I've already played hands of war and it looks like a backwards to me. I hardly have interes in the first one and I couldn't keep playing more than 33min this one

You have a very good art stile but we can only apreciate it on the main screen or the charapter menu. I would realy like to see a tipping adventure game made with this draws. look what Zeebaf did with "A litle favor" and "Remus", i think you can archive a similar succes if you try it

too easy.

unique in that you can multiclass, but at a certain point there's nothing left to do.

cant enjoy it.

rat off the bat i completely gave up on this game. terrible glitches.

it would say i needed to stop moving to attack. so i would stop moving and still not be able to attack. i would sometimes need to stand still for almost 5 seconds before it would let me. also i would be hit by an enemy attacking with melee even if i ran far away before they attacked.

i figured there would be tons more annoying glitches along the way, so i quit.

The damn well!

I'm giving this half the score it really should have .. for the soul fact I cab't figure out the well puzzle and well without being able to figure it out.. You can't go on. So you get a 5 in this review and a 3 as an over all score cause it down right pissed me off playing as long as I did to get stuck by a puzzle.