a movie where you had to click....
a nice movie/game I spose....tho it wasnt actually very fun and you couldve made the animations so much better. Especially when he jumped over the truck....I expected something crazy and amazing but.....*facepalm*
a movie where you had to click....
a nice movie/game I spose....tho it wasnt actually very fun and you couldve made the animations so much better. Especially when he jumped over the truck....I expected something crazy and amazing but.....*facepalm*
Basically a crappy movie...
This is basically just a crappy Flash movie with a bit of random clicking thrown in. Learn where to click and you can see the whole movie. But why? This kind of thing worked 25 years ago with Dragon's Lair because the movie behind that was actually worth seeing. You don't seem to have understood that.
WOW I SURE LOVE CLICKING
I better because that's ALL THIS GAME IS
Parkour?
Being a traceur myself, I have some natural problems with it.
Parkour, by general principle, is purely based out of efficiency. Free running (which is what this game should probably be called) is more aesthetic, thus containing flips, tricks, etc.
Both are based on flow. Flow is a big deal when it comes to parkour and freerunning, and pausing the game to do something takes away any possible feeling of flow.
More than a few of the "moves" in the game were unrealistic. Part of what will make it feel better is basing it in reality. Watch more videos on youtube for an idea of what that may be. Then tone all of that down a bit for the first few levels, and as the game progresses the traceur does more difficult and possibly unrealistic movements.
nice try, needs work
quoted:
You said you made it a quick time game to keep the action flowing, but you stop the music for prompts all the time! making it very choppy and not flowing at all.instead of prompting the player right before they have to react, have the button come on the screen as soon as that part of the map does, then only make it clickable when the character gets close enough, it still gives time for the player to react but maintains flow. I like the idea, but maybe like other people have said, give some choice, like forks in the road, it'd be good to parkour around one map seven different ways. Also maybe use some keyboard combinations instead of just point and click. Also maybe you can have certain events which allow the player to perform different tricks to earn points or something.
follow his tip he is completely right