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Reviews for "Parkour Parkour Brooklyn"

cant wait

for the full thing,
seriously, this would do well on the wii.

i agree with most the people here

while it was ok, the pause bit really broke it up alot and nearly all of the time they went on for far too long, even after you had clicked all the points.
now a slightly better idea might be to have the points already there and you just have to click them before the guy goes past them or he will fall or run into something.
if you are looking to try another similar idea, i would suggest letting the player actually control the guy with arrow keys or wasd and just have those coloured points as an indication that you most press a button to do somethig
(for example your running up to a vent/fan on a roof, and there's a green circle/area which tells you that you have to press j (or k or L but don't make it the movement keys as that might get too complex for the better experience) then the guy would do the right action to get past.)

or maybe you COULD let the player jump over the vent/fan but to get points you would have to press the action button, and make it so if you hit the button on-time(perfect) then you get extra points, and/or a small slow-downed sequence maybe you could toggle wether the sequence happens or not if you want a fast-paced Parkour experience.
maybe you could have a option for black and white with only the action spots coloured to make them stand out?

i dunno, just sounding out some ideas here for you.

Great

I really liked it. The graphics and animation were good but not exceptional, and personally i loved the simple controls. It would of also been nice if there was a way of telling when you were going to run out of time. I also liked the length of it, normally when I play flash games I don't really want to sit there for eight hours playing, i want to have fun in just a few seconds. Great game, keep up the good work.

Liked the idea

The idea of it really intrigued me cause where i live theres a bunch of buildings ladders and places to smoke buddha lol so im already a parkour fan,but the game play was way too stop and go stop and go stop and go.Maybe if it ran smoother instead of abrupt stopping Would be very nice.
Keep at it yo!

Meh.

As a traceur, I find that the flow of PK allows for the greatest thrill - immersing yourself in the speed, thrill, and danger of the moment. Now, I liked the IDEA of the game, as it was, in and of itself, fairly exciting, but the execution wasn't what a traceur would indulge in.
The problem is that you stop the game in order to execute moves, which absolutely kills any thrill that the game held at the point of movement execution. You pretty much take the speed out of parkour.
That being said, you did have a good idea, and I'll give you marks for that. For a good idea of execution, play the game Mirror's Edge - that should give you a general idea of what speed you should aspire to.